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Monte Cook’s Numenera setting comes to 5e with Beneath the Monolith
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<blockquote data-quote="Von Ether" data-source="post: 8033505" data-attributes="member: 15582"><p>I'm not trying to change your mind, enjoy what you want to enjoy, but some of that sounds off. At most a monster had Armor "DR" of 3, so the 5 sounds weirdly off, especially for an intro game.</p><p></p><p>I assume you had Onslaught, which does 4 damage and, sure is only one point over but between cyphers (many which do good damage), other players, and one or two lucky rolls (a 17-20 can add 1-4 points of extra damage), could have probably taken an intro adventure monster down.</p><p></p><p>The pool/hp concept is one of the things that trips up people who already have exceptions of how RPG mechanics go. Most assume if you deplete one pool, you're dead (it's all the pools), Edge makes things cheaper (so either your Effort is cheaper or some of your powers are free) and you can also spend an Action to do a Recovery Roll (1d6+1)</p><p></p><p>An Intellect Edge and effort gave you two options:</p><ul> <li data-xf-list-type="ul">Effort (3)+Onslaught (1) - Intellect Edge (1) is three points and does 7 points of damage; but you have to trust the die roll.</li> <li data-xf-list-type="ul">Effort (3)+Light Weapon is three points again and does 5 points of damage; but a light weapon gives you an asset and thus you traded off damage for extra accuracy</li> </ul><p>Do either one twice, let the Warrior slide in and do some crazy damage as you roll for a recovery as you eventually discover that Cypher characters are actually hard to kill. Odds are the monster would be finished by next round or two.*</p><p></p><p>I don't blame you for the bad taste in your mouth, but it seems something was a little off and the GM needed to help players understand the different expectations of the game.</p><p></p><p></p><p></p><p>I totally forgot the psionic version of Onslaught. Well, if I'm going to drop the ball, it's awesome when one the designers picks it up and runs with it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>*And this is for a first level character, even more options and levels of Effort open up as you play. I always say Cypher, power wise, is like D&D from 5th to 20th with a lot less math and overhead.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 8033505, member: 15582"] I'm not trying to change your mind, enjoy what you want to enjoy, but some of that sounds off. At most a monster had Armor "DR" of 3, so the 5 sounds weirdly off, especially for an intro game. I assume you had Onslaught, which does 4 damage and, sure is only one point over but between cyphers (many which do good damage), other players, and one or two lucky rolls (a 17-20 can add 1-4 points of extra damage), could have probably taken an intro adventure monster down. The pool/hp concept is one of the things that trips up people who already have exceptions of how RPG mechanics go. Most assume if you deplete one pool, you're dead (it's all the pools), Edge makes things cheaper (so either your Effort is cheaper or some of your powers are free) and you can also spend an Action to do a Recovery Roll (1d6+1) An Intellect Edge and effort gave you two options: [LIST] [*]Effort (3)+Onslaught (1) - Intellect Edge (1) is three points and does 7 points of damage; but you have to trust the die roll. [*]Effort (3)+Light Weapon is three points again and does 5 points of damage; but a light weapon gives you an asset and thus you traded off damage for extra accuracy [/LIST] Do either one twice, let the Warrior slide in and do some crazy damage as you roll for a recovery as you eventually discover that Cypher characters are actually hard to kill. Odds are the monster would be finished by next round or two.* I don't blame you for the bad taste in your mouth, but it seems something was a little off and the GM needed to help players understand the different expectations of the game. I totally forgot the psionic version of Onslaught. Well, if I'm going to drop the ball, it's awesome when one the designers picks it up and runs with it. :D *And this is for a first level character, even more options and levels of Effort open up as you play. I always say Cypher, power wise, is like D&D from 5th to 20th with a lot less math and overhead. [/QUOTE]
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