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Monte Cook and 5e
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<blockquote data-quote="TheAuldGrump" data-source="post: 5759710" data-attributes="member: 6957"><p>Sorry if I was overly snippy - I am having connection problems, and had to wait five minutes for the reply box to open.</p><p></p><p>The difference does seem obvious to me, but, really, I did not need to be snide about it.</p><p></p><p>It comes down to a difference of risk management (4e) and resource management (3.X). Is this more than we can handle before taking a breather? vs. how many CLW does our cleric have? Is it worth the damage to get bloodied so that my X power kicks in? vs. I'm down to stinking cloud, detect magic, and a scroll of fireball, guys - what say we camp for the night?</p><p></p><p>Some prefer having healers (clerics) and others do not like having an indispensable character.</p><p></p><p>Some folks like having assigned roles, other prefer things if everyone in the party is a bit more of a Jack of Trades. </p><p></p><p>Each game has a bit of both risk management and resource management, but 4e leans more heavily toward risk management per encounter while 3.X is more about keeping an eye on inventory for the day.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5759710, member: 6957"] Sorry if I was overly snippy - I am having connection problems, and had to wait five minutes for the reply box to open. The difference does seem obvious to me, but, really, I did not need to be snide about it. It comes down to a difference of risk management (4e) and resource management (3.X). Is this more than we can handle before taking a breather? vs. how many CLW does our cleric have? Is it worth the damage to get bloodied so that my X power kicks in? vs. I'm down to stinking cloud, detect magic, and a scroll of fireball, guys - what say we camp for the night? Some prefer having healers (clerics) and others do not like having an indispensable character. Some folks like having assigned roles, other prefer things if everyone in the party is a bit more of a Jack of Trades. Each game has a bit of both risk management and resource management, but 4e leans more heavily toward risk management per encounter while 3.X is more about keeping an eye on inventory for the day. The Auld Grump [/QUOTE]
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