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Monte Cook and 5e
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<blockquote data-quote="BryonD" data-source="post: 5759783" data-attributes="member: 957"><p>I'll agree with this part. 3E was also a pretty significant departure. </p><p></p><p>I do think that archetypes and troupes were retained very well in 3E from prior games and it is vastly more direct in its relationship to the others. But the mechanics learned, a stole, a lot of great progress that had already happened in other games and brought that progress home to D&D. </p><p></p><p>It was a big departure mechanically and also philosophically because before that D&D was the reference that other people built out from.</p><p></p><p>The rest of what you said I pretty strongly disagree with.</p><p></p><p>I think you greatly underrate the significance of these changes.</p><p>Yes, both systems involve D20+mod vs. a target number. Of course monopoly and craps both involve rolling 2d6 and adding them. The context differences in the mechanics around that resolution are vast.</p><p></p><p>Heh. You realize that it is really funny to call 4E an OGL ANYTHING, right?</p><p></p><p>But your summary is just extremely inaccurate. And it seems to stems from a flaw in your analysis. That flaw is you are comparing that equal ability to resolve any given action in either system. Yes, you can take a 3E module and with minimal effort run it as a 4E module. And I could do the same with 4E module in 3E. That is true. And the mechanics for either system can resolve a story for how the party and the module interacted. So, up to that point, they are identical.</p><p></p><p>But the nature of the interaction and the play experience created would be vastly different.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5759783, member: 957"] I'll agree with this part. 3E was also a pretty significant departure. I do think that archetypes and troupes were retained very well in 3E from prior games and it is vastly more direct in its relationship to the others. But the mechanics learned, a stole, a lot of great progress that had already happened in other games and brought that progress home to D&D. It was a big departure mechanically and also philosophically because before that D&D was the reference that other people built out from. The rest of what you said I pretty strongly disagree with. I think you greatly underrate the significance of these changes. Yes, both systems involve D20+mod vs. a target number. Of course monopoly and craps both involve rolling 2d6 and adding them. The context differences in the mechanics around that resolution are vast. Heh. You realize that it is really funny to call 4E an OGL ANYTHING, right? But your summary is just extremely inaccurate. And it seems to stems from a flaw in your analysis. That flaw is you are comparing that equal ability to resolve any given action in either system. Yes, you can take a 3E module and with minimal effort run it as a 4E module. And I could do the same with 4E module in 3E. That is true. And the mechanics for either system can resolve a story for how the party and the module interacted. So, up to that point, they are identical. But the nature of the interaction and the play experience created would be vastly different. [/QUOTE]
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