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Monte Cook and 5e
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<blockquote data-quote="MINI" data-source="post: 5759969" data-attributes="member: 49525"><p>I think as a player and Gm this is my main hangup with 4e. A large portion of the game is spent resolving this power or that. there is very little time left to get into character when your busy resolving powers for every character in every combat.</p><p></p><p>I think from a play style standpoint each edition whether it be boxed set thru 3.5 was accommodating to several play styles that ranged from kick in the door to a much more story/plot driven game vs an encounter based game. 4e is mechanically heavy and based off an encounter to encounter path that makes a story heavy play style hard to do in my opinion.</p><p></p><p>For each edition there is a game breaking book that usually comes out to show what the next edition will be like. For 3.0 it was skill and powers, for 4e it was the book of nine swords. For 4e I don't think we have seen that vision yet and it may not happen.</p><p></p><p>The next edition of the rules needs to return to a mechanic that supports most play styles well and returns to the classic tenants of the game. Adding Tieflings and Dragon Born as races is great but lets not shirk gnomes (for example). In addition to accommodating playstyles and returning to the classic ideals of D&D I would like to see the new edition be one that plays smoothly for groups that play online. I think this online play is happening more than people plan for. Its much easier to get together a gaming group over the internet. With that said the new system would need to be playable online but still be fun over the table as well.</p></blockquote><p></p>
[QUOTE="MINI, post: 5759969, member: 49525"] I think as a player and Gm this is my main hangup with 4e. A large portion of the game is spent resolving this power or that. there is very little time left to get into character when your busy resolving powers for every character in every combat. I think from a play style standpoint each edition whether it be boxed set thru 3.5 was accommodating to several play styles that ranged from kick in the door to a much more story/plot driven game vs an encounter based game. 4e is mechanically heavy and based off an encounter to encounter path that makes a story heavy play style hard to do in my opinion. For each edition there is a game breaking book that usually comes out to show what the next edition will be like. For 3.0 it was skill and powers, for 4e it was the book of nine swords. For 4e I don't think we have seen that vision yet and it may not happen. The next edition of the rules needs to return to a mechanic that supports most play styles well and returns to the classic tenants of the game. Adding Tieflings and Dragon Born as races is great but lets not shirk gnomes (for example). In addition to accommodating playstyles and returning to the classic ideals of D&D I would like to see the new edition be one that plays smoothly for groups that play online. I think this online play is happening more than people plan for. Its much easier to get together a gaming group over the internet. With that said the new system would need to be playable online but still be fun over the table as well. [/QUOTE]
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