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Monte Cook and 5e
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<blockquote data-quote="TheAuldGrump" data-source="post: 5760195" data-attributes="member: 6957"><p>Dude - read your own danged posts. You came into this with 'a lot of aggression and anger', publicly read my posts to mean something that they did not, and tried several times to start an argument, including a post that you deleted almost immediately. One that was a response to the fact that a lot of folks <em>do</em> see that 4e was a fundamental change.</p><p></p><p>Then you went and started a 'feel the love' thread on the 4e forum directly after deleting your post.</p><p></p><p>All in all, I would say that <em>you</em> are feeling defensive. Your game is somehow under attack when people claim that there were fundamental changes between 3.X and 4e. Changes that <em>WotC themselves trumpeted</em> and used as an excuse not to bother with a conversion guide.</p><p></p><p>So, chill. You came into the discussion in a well balanced manner - a chip on <em>both</em> shoulders. Don't be surprised when you knock them off yourself.</p><p></p><p>Back to topic -</p><p></p><p>There should be some good adventures written for the game, ones that show that it can be more than a combat encounter to combat encounter game.</p><p></p><p>If you do an in store program, go beyond the Encounters format. Make the game more versatile, then <em>show it!</em> Folks use 4e to run games that are more than just combat encounters, make it easier for a DM to put more life into his settings. Don't try to paint 5e into a corner where the game is about combat encounters and that is all that the game is good for.</p><p></p><p>Monte can write good adventures - I liked his Return to the Temple of Elemental Evil more than the original. (Which is a bit unfair - I really did not much like the original ToEE. But I <em>did</em> like RttToEE.) Let him write a good, solid, mega-adventure to go with the new rules. Or an adventure path that holds together thematically. Borrow a page from Paizo, figure out what they are doing right.</p><p></p><p>Don't limit your adventures with the assumption that the DM is thirteen years old. Assume that he has the brain and the maturity to handle something with teeth.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5760195, member: 6957"] Dude - read your own danged posts. You came into this with 'a lot of aggression and anger', publicly read my posts to mean something that they did not, and tried several times to start an argument, including a post that you deleted almost immediately. One that was a response to the fact that a lot of folks [i]do[/i] see that 4e was a fundamental change. Then you went and started a 'feel the love' thread on the 4e forum directly after deleting your post. All in all, I would say that [i]you[/i] are feeling defensive. Your game is somehow under attack when people claim that there were fundamental changes between 3.X and 4e. Changes that [i]WotC themselves trumpeted[/i] and used as an excuse not to bother with a conversion guide. So, chill. You came into the discussion in a well balanced manner - a chip on [i]both[/i] shoulders. Don't be surprised when you knock them off yourself. Back to topic - There should be some good adventures written for the game, ones that show that it can be more than a combat encounter to combat encounter game. If you do an in store program, go beyond the Encounters format. Make the game more versatile, then [i]show it![/i] Folks use 4e to run games that are more than just combat encounters, make it easier for a DM to put more life into his settings. Don't try to paint 5e into a corner where the game is about combat encounters and that is all that the game is good for. Monte can write good adventures - I liked his Return to the Temple of Elemental Evil more than the original. (Which is a bit unfair - I really did not much like the original ToEE. But I [i]did[/i] like RttToEE.) Let him write a good, solid, mega-adventure to go with the new rules. Or an adventure path that holds together thematically. Borrow a page from Paizo, figure out what they are doing right. Don't limit your adventures with the assumption that the DM is thirteen years old. Assume that he has the brain and the maturity to handle something with teeth. The Auld Grump [/QUOTE]
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