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Monte Cook and 5e
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<blockquote data-quote="TheAuldGrump" data-source="post: 5760215" data-attributes="member: 6957"><p>According to many people (not all, I grant you) recreating the BECMI feeling with 4e is not that easy.</p><p>4e changed both the sensibilities and the mechanics.</p><p></p><p>Combats are a lot more complex, at least as complex as those with 3.5, and take a lot more time.</p><p></p><p>The core of BECMI was simplicity - there are some very good OSR games that do a much better job of recreating that BECMI feel than either 3.X or 4e - DCC comes to mind, in particular.</p><p></p><p>Both 3.X and 4e are complex games, 3.X is complex across the board while 4e focused on combat. </p><p></p><p>Dozens of powers and abilities, many with nearly identical mechanics but different names, the ability to push, pull, and otherwise maneuver the enemy models around the board. (Remember when WotC tried to claim that what they really meant by 4e not being in the works was that a 4e that requires miniatures was not in the works? By and large... they were either lying, or failed miserably in the attempt to limit the use of minis.)</p><p></p><p>So, not BECMI, by any stretch. I am not saying that 4e is a bad game, not my cuppa, but enough people like the thing that trying to claim that it has no good points would be an exercise in futility, and silly to boot.</p><p></p><p>Nor am I claiming that you aren't running a BECMI style game with it - if you are then good on you! Make the game your own! I am merely saying that the BECMI style is not intrinsic to the game, and it would take a fair amount of effort to do so. A good DM can do an awful lot of stuff by thinking outside the books.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5760215, member: 6957"] According to many people (not all, I grant you) recreating the BECMI feeling with 4e is not that easy. 4e changed both the sensibilities and the mechanics. Combats are a lot more complex, at least as complex as those with 3.5, and take a lot more time. The core of BECMI was simplicity - there are some very good OSR games that do a much better job of recreating that BECMI feel than either 3.X or 4e - DCC comes to mind, in particular. Both 3.X and 4e are complex games, 3.X is complex across the board while 4e focused on combat. Dozens of powers and abilities, many with nearly identical mechanics but different names, the ability to push, pull, and otherwise maneuver the enemy models around the board. (Remember when WotC tried to claim that what they really meant by 4e not being in the works was that a 4e that requires miniatures was not in the works? By and large... they were either lying, or failed miserably in the attempt to limit the use of minis.) So, not BECMI, by any stretch. I am not saying that 4e is a bad game, not my cuppa, but enough people like the thing that trying to claim that it has no good points would be an exercise in futility, and silly to boot. Nor am I claiming that you aren't running a BECMI style game with it - if you are then good on you! Make the game your own! I am merely saying that the BECMI style is not intrinsic to the game, and it would take a fair amount of effort to do so. A good DM can do an awful lot of stuff by thinking outside the books. The Auld Grump [/QUOTE]
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