dm4hire
Explorer
Found this on Monte's journal written today.
So it looks like we'll see how Monte would do the fighter types differently now. It will be interesting to see how different he does them from what WotC has done already.
Seems like 4e is really bringing out the variety people always wanted.
At It Again
So one month ago, we released Book of Experimental Might. You'll remember that it was basically just my new campaign houserules, the latest results of my endless tinkering. Well, the response was pretty overwhelming for our little ebook (although now you can get your print copy from Lulu, and I must say it looks pretty good). So much so that I thought it would be fun to do another one. A smaller one. The idea came from a few people who liked BoXM but wondered why there was so little in there for non-spellcasters, particularly fighters. Well, while there is some stuff in there it's true that at the time I though spellcasters needed more work. (Now to be clear, by that I don't mean that I thought--or currently think--that there's anything wrong with the core magic system as is. It's just that for my home game I felt like it would be fun to give something different a try for a while. I'd been toying around with the ideas for some time.)
But I'd been kicking around ideas for scalable feats for quite a while too, and so I thought I'd play around with some fighter-focused ideas and after a couple of weeks, on and off, I've come up with some interesting ideas. Interesting to me, anyway. I've already started incorporating them into my games, and next week will probably put that in high gear.
As anyone who's really tinkered with the system knows, playing around with fighters and maneuvers and feats is actually much harder than clerics and wizards and spells. The web of interconnectedness is actually far more complex. The details are all the more important. So it's been challenging, and a lot of mental work. I actually haven't done this kind of game design in quite a while. But maybe that's why I've come into it with what feels like a fresh perspective.
I'll be discussing some of the material that will go into Book of Experimental Might 2, or whatever we'll call it, a bit later.
For good or for ill, however, this really will be the last bit of game design I get to do for a long while. Other deadlines and projects are piling up. It's almost been like a vacation working on the game stuff, to be honest. I hope to be able to share some more cool fiction and comics news with you soon as well.
So it looks like we'll see how Monte would do the fighter types differently now. It will be interesting to see how different he does them from what WotC has done already.
Seems like 4e is really bringing out the variety people always wanted.