But if you look at 3rd edition, no matter how problematic parts of it was, it was a great game that revived D&D.
I also had more fun with 3.0, because even though some things were less balanced, it was closer to ADnD and didn´t encourage the use of minis.
All in all, it was more DMcentric, as figuring out the amount of cover e.g. was more or less a decision of the DM...
More fiddly, yes.
More imbalanced,yes
but it was a lot closer to its roots, and the worst offenders, druids, were not that imbalanced...
And i guess, people who believed D&D 3.5 is all bad are no longer actually working on 4E. And this was a mistake!
3.x really had flaws. But it also had very very great parts. And not all of them were retained in the pathfinder conversion.
I would really like to read what monte cook´s design principles were.
@ 5e:
In no way will 5e come out, before character builder, adventure tools etc have been released fully functional.
It is very very important for their credibility that they bring out a good working program as promised, no matter how ling it takes.
It is also important for them to have such tools for 5e.
And if you ask me, they need to fully support 4e tools for those who like to stay with 4e. There is no reasons for them to withdraw them, as no matter if you play 4e or 5e, you give them money.
So in a perfect world, we have 5e sooner than later, best if we all can take part in some kind of beta test.
Callin it...
Optional games kind of like Gamma World, that can be slotted into a normal D&D game to change the play experience.
Players can take elements from standard 4e and use them (like monsters in Gamma World) or use elements from the other products.
Did you ever play 3.0?3e relied on minis just as much as 4e. They're both very similar in combat mechanics. Both use minis for the same purposes. 3e needs them for range, movement, AoO's, AoE's, zones, terrain, flanking, size, etc. The same reasons that 4e uses them. The main difference is that 4e utilizes forced movement a lot more. Otherwise, they're identical in their need for minis to track combat.
Did you ever play 3.0?
The focus on minis was really introduced in 3.5... 3.0 just presented it as an option...
No, it was not.
It may be splitting hairs, but I was perfectly fine never touching a mini when playing 3.0 and just started to pay a bit more attention to the grid, when feet were converted to squares...
So in this case, splitting hairs is ok, as it was a response to a different post...
IMHO 3.0 was not more reliant on a battle grid than ADnD. It started 3 years later...
and this happened in the transition to 3.5 and as far as I remember it was when monte cook already quit.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.