billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
One possibly radical thing they could do for the first few adventures is to suggest different XP awards for each encounter based on how the party took on said encounter, as in: (let's assume an adventure for levels 1-3)
Room 25 - Monsters: 2 Ogres [stat block] These two fine fellows are well-fed and content, and will treat the party's presence with disdain unless attacked. If approached carefully, they might even be persuaded to reveal information about the presence of the Wizard in Room 36 - these Ogres have had their fill of following her orders.
XP award (under no circumstances may more than one be given):
75 per character if Ogres defeated in combat.
100 per character if combat avoided by stealth or diplomacy.
125 per character if Ogres persuaded to join or help party.
Anyone think this might work?
I think having a bit of detail about the creatures in the encounter is great. I don't see that much value in listing different XP values for different ways of handling the encounter because they won't really change the behavior of the players unless they pretty much know about the difference up front. Better for adventures to regularly include suggestions to award bonus XPs for really good ideas or creative ways to resolve encounters and then call them out when you give them.
For example: If the modules says "If the PCs come up with a clever way to gain the help of the ogres without exposing their collusion with their superiors, feel free to award the PCs bonus XPs for the encounter." Then if they succeed in doing so, say "Hey, good job guys. Everyone gets a little bonus XP for the great idea." Do this regularly enough and they should come to the conclusion that they can advance faster not just laying down the violence but by applying some thought and style to the proceedings.