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<blockquote data-quote="SSquirrel" data-source="post: 4228466" data-attributes="member: 5202"><p>Just to run a comparison for 1 class here. Here is a comparison of L20 Rogues. Just from the class stat block, no made up attributes to assume for each character. The advanced talent from Pathfinder is largely similar to the special abilities, and you get several more in 3.5 than PFRPG. Of course, you get 10 rogue talents, which are no slouch either, as well as Master Striker in PFRPG and up to 40HP more. I don't see this as the difference between an average and reasonably optimized character. This is before any attributes or magic items are thrown into the equation or even a race.</p><p></p><p>L20 Pathfinder Rogue: </p><p>BAB: 15/10/5 </p><p>Saves: 6/12/6</p><p>HD: d8 (potentially extra 40 HP)</p><p></p><p>Abilities:</p><p></p><p>10d6 Sneak Attack (4E style works on almost everyone)</p><p>trap sense +6</p><p>trapfinding</p><p>evasion</p><p>Improved uncanny dodge</p><p>trap</p><p>Master Strike (1d4 hrs sleep, paralyzed 2d6 rounds, slain DC 20+Int mod)</p><p>Advanced Talent</p><p>10 Rogue Talents</p><p></p><p>___________________________________________________________________</p><p></p><p>L20 3.5 Rogue</p><p>BAB: 15/10/5</p><p>Saves: 6/12/6</p><p>HD: d6</p><p></p><p>Abilities:</p><p></p><p>10d6 Sneak Attack (3.5 style, lots of restrictions)</p><p>trap sense +6</p><p>trapfinding</p><p>evasion</p><p>Improved uncanny dodge</p><p>4 Special Ability</p><p></p><p>____________________________________________________________________</p><p></p><p></p><p></p><p>I have the exact same concern and my best guess is to continue running the modules w/the NPCs at the listed levels and just add extra bodies to fight for balance, b/c your players have significantly more powerful characters now.</p><p></p><p></p><p></p><p>This was specifically for running AE characters alongside core D&D characters. As shown in my post, I seriously doubt that will account for the differences between PFRPG and Core characters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4228466, member: 5202"] Just to run a comparison for 1 class here. Here is a comparison of L20 Rogues. Just from the class stat block, no made up attributes to assume for each character. The advanced talent from Pathfinder is largely similar to the special abilities, and you get several more in 3.5 than PFRPG. Of course, you get 10 rogue talents, which are no slouch either, as well as Master Striker in PFRPG and up to 40HP more. I don't see this as the difference between an average and reasonably optimized character. This is before any attributes or magic items are thrown into the equation or even a race. L20 Pathfinder Rogue: BAB: 15/10/5 Saves: 6/12/6 HD: d8 (potentially extra 40 HP) Abilities: 10d6 Sneak Attack (4E style works on almost everyone) trap sense +6 trapfinding evasion Improved uncanny dodge trap Master Strike (1d4 hrs sleep, paralyzed 2d6 rounds, slain DC 20+Int mod) Advanced Talent 10 Rogue Talents ___________________________________________________________________ L20 3.5 Rogue BAB: 15/10/5 Saves: 6/12/6 HD: d6 Abilities: 10d6 Sneak Attack (3.5 style, lots of restrictions) trap sense +6 trapfinding evasion Improved uncanny dodge 4 Special Ability ____________________________________________________________________ I have the exact same concern and my best guess is to continue running the modules w/the NPCs at the listed levels and just add extra bodies to fight for balance, b/c your players have significantly more powerful characters now. This was specifically for running AE characters alongside core D&D characters. As shown in my post, I seriously doubt that will account for the differences between PFRPG and Core characters ;) [/QUOTE]
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