HalWhitewyrm
First Post
Paizo FTW! 

Oh %&§! - this caused me to seriously doubt my commitment to 4E!Wulf Ratbane said:Monte fans + Paizo fans = One huge schismagasm.
Wulf Ratbane said:Might as well go whole hog and call it "Monte Cook's PATHFINDER."
It's splinterrific!
Monte fans + Paizo fans = One huge schismagasm.
You said a mouthful, D. The Pathfinder RPG just became a serious threat to 4E. 4E will still be successful (that's a given) but with name recognition like Monte's attached to Pathfinder, Paizo will gain a even bigger piece of the gaming pie.Whisperfoot said:I think we can finally agree that Pathfinder is not something that can be summarily dismissed.
Originally posted by Monte Cooke on his website
[2008/05/12 4:19 pm]
Pathfinder
Paizo announced today that I'm working with them on their new Pathfinder game. I think it's going to be a lot of fun and I'm looking forward to the finished product. I think the lead designer, Jason Buhlmann, and the whole Paizo crew are doing an amazing job.
My role is "rules consultant," and I'll be really up-front with you regarding what that means (and doesn't mean). The way it's been working for the last couple of weeks is, Jason emails me with the occasional question or bounces an idea off of me, and I tell him what I think. I also review the new material he comes up with and give my 2 cents. And that's really about it. Jason's not under any obligation to take any advice I might give. It's his baby. He makes the final decisions. I'm not a designer on this project, I'm a resource. Don't, for example, expect to see a ton of stuff from the Book of Experimental Might books showing up in Pathfinder (although there might be a little). Pathfinder and the BoXM books have very different goals. Also, because that's the way my role works, don't come to me with your own ideas or feedback regarding Pathfinder--I'm not going to be able to do anything with them. The Paizo folks, however, are eager to get any and all feedback that people provide, which I think is supremely cool and part of the reason I'm glad to be a part of this.
Part of me wishes I could be involved more deeply, but to be very honest, I just don't have the time with the other (non-P&P game related) projects I have going on. I feel fortunate and honored that they value my opinions enough to let me be involved at all.
Jason and Erik have so far been great to work with. Jason and I met for an afternoon a couple of weeks ago and discussed a lot of the stuff that ended up in Alpha Release 2.