mearls said:It's interesting to watch how RPG discussions have evolved online. I remember back in the late 90s, and the early part of this decade, people would go on and on about games, but you rarely saw actual play reports or discussions. Say what you will about the Forge, but the focus some designers there brought to actual play and in-game experience has really changed things.
I generally distrust play reports that read as if they're excessively clean and organized, with no sense of the way the form works. In some cases, stuff is cut for brevity, but that stuff is usually what I'm interested in -- not the in-world story. Give me a couple of rewrites and *then* I'm interested in games as fiction. The thing that really made me cast a skeptical eye at AP reports was when an indie guy I know confessed that he'd lied about AP reports and thought that fibbing was rampant.
I find it really difficult to write about ongoing campaigns. It just gets too referential and nonlinear, and my group is pretty character-driven, so it doesn't resolve into a clean story. I will say, though, that play-based discussion is the lifeblood of a successful game, even if I'm pretty terrible at doing it

When I wrote for the old Mage, the most vocal fans were also the ones who played the least. They talked at length about the game's settings and metaphysics without thought for practical play considerations. They were pains in the butt, especially since they let slide serious system issues.
The new Mage? The guys who never played the old game but talked about it all the time troll the hell out of discussions, but people ask questions and make comments based on play experiences. I think that the indie community deserves respect for getting communities to spin off play into a separate set of discussions, but I trust what I see and hear with my own eyes, first.