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Monte Cook's new Dungeonaday.com?
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<blockquote data-quote="ruemere" data-source="post: 4701271" data-attributes="member: 5515"><p>Cergorach, in response to <a href="http://www.enworld.org/forum/general-rpg-discussion/251704-monte-cooks-new-dungeonaday-com-5.html#post4700416" target="_blank">my post</a>:</p><p></p><p></p><p>When you look at base numbers, yes, you may be wondering about me calling 7 dollars a month to be a steep price. However, as I mentioned, I tend to develop material further to encompass current campaign story arcs. And so the books grow. My current adventure purchase rate is around one per 3-4 months. I do buy modules, but only if I really think they offer me something worthwhile - a story, an encounter or similar. Full adventures are not something I need right now (especially since my campaign world of choice, Scarred Lands, have been dead for several years now, and since I have subscribed to Pathfinder adventures since the latest adventure path is likely to provide me with some original ideas).</p><p></p><p>Adding 7 dollars to this does seem to be bit excessive. Especially, since the materials are going to be of digital variety.</p><p></p><p></p><p></p><p>You, Sir, underestimate me. I am pretty tech savvy, my sessions are usually prepared via several digital tools and final materials are usually in PDF just in case I needed them. The data is usually printed out (using passable OpenOffice.org template of my design) with various mechanics and statistics included (latest minicampaign is 36 pages long at this moment).</p><p>That said, all of this is firmly committed to my memory. As I said, I prefer not to look into docs while the players are waiting for my response - I have to check an odd stat or more vaguely worded stuff from time to time, but I take pains not to browse/click/type during sessions... too much anyway.</p><p></p><p>For the same reason, I avoid running combats using miniatures (especially, since many of my combat encounters use three dimensions as opposed to two dimensional battlemat). </p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 4701271, member: 5515"] Cergorach, in response to [url=http://www.enworld.org/forum/general-rpg-discussion/251704-monte-cooks-new-dungeonaday-com-5.html#post4700416]my post[/url]: When you look at base numbers, yes, you may be wondering about me calling 7 dollars a month to be a steep price. However, as I mentioned, I tend to develop material further to encompass current campaign story arcs. And so the books grow. My current adventure purchase rate is around one per 3-4 months. I do buy modules, but only if I really think they offer me something worthwhile - a story, an encounter or similar. Full adventures are not something I need right now (especially since my campaign world of choice, Scarred Lands, have been dead for several years now, and since I have subscribed to Pathfinder adventures since the latest adventure path is likely to provide me with some original ideas). Adding 7 dollars to this does seem to be bit excessive. Especially, since the materials are going to be of digital variety. You, Sir, underestimate me. I am pretty tech savvy, my sessions are usually prepared via several digital tools and final materials are usually in PDF just in case I needed them. The data is usually printed out (using passable OpenOffice.org template of my design) with various mechanics and statistics included (latest minicampaign is 36 pages long at this moment). That said, all of this is firmly committed to my memory. As I said, I prefer not to look into docs while the players are waiting for my response - I have to check an odd stat or more vaguely worded stuff from time to time, but I take pains not to browse/click/type during sessions... too much anyway. For the same reason, I avoid running combats using miniatures (especially, since many of my combat encounters use three dimensions as opposed to two dimensional battlemat). Regards, Ruemere [/QUOTE]
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