Monte Cook's World of Darkness Cover on Amazon

Urizen said:
Two theories:

1. This is going to be a post apocalyptic incarnation which, in many ways will probably provide a completely different view of vampires, werewolves, etc. so continuity is most likely not going to be an issue.


2: If they are referring to the same Inconnu of the first world of darkness, then maybe Monte Picked up where White Wolf Left off after the Final Nights storyline played out. Maybe this is what happened after it all went to hell in the original WOD.

I think that it's simply going to be Monte Cook's reimagining of the WoD. Much as Arcana Evolved was his reimagining of D&D. If I were a betting man, I'd lay money down that this will be an entirely new game that just happens to incorporate WoD symbolism.
 
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Urizen said:
Two theories:

1. This is going to be a post apocalyptic incarnation which, in many ways will probably provide a completely different view of vampires, werewolves, etc. so continuity is most likely not going to be an issue.


2: If they are referring to the same Inconnu of the first world of darkness, then maybe Monte Picked up where White Wolf Left off after the Final Nights storyline played out. Maybe this is what happened after it all went to hell in the original WOD.
Maybe it is both; a vision of the old WoD after the apocalyptic events described in all the end of the world books Gehenna, Apocalypse, etc.

Either way, I hope very much it is not the new WoD, but a version of the old. My WoD game petered out because of rules problems, and maybe this would let me start it back up.
 

EditorBFG said:
Maybe it is both; a vision of the old WoD after the apocalyptic events described in all the end of the world books Gehenna, Apocalypse, etc.

Either way, I hope very much it is not the new WoD, but a version of the old. My WoD game petered out because of rules problems, and maybe this would let me start it back up.

I'm inclined to think that a WOD after Gehenna (Thanks for using that word, I'd forgotten what they were calling it) makes alot of sense. Hard core WOD fans who stopped buying the new stuff after White Wolf hit the big RESET button might be interested enough in this product to buy it, if only to convert it back to OWOD rules so they can continue to play their games in the setting they know and love.

NEW fans who haven't ever played WOD get to play in a setting written by Monte Cook, spun in such a way that vampires, werewolves, etc. become more like heroes. I mean, the D20/OGL tends to put characters in heroic roles, focusing on action rather than White Wolf's dramatic systems which are a cornerstone of the WOD game.

That GAMA trade show ad copy practically screams post apocalypse. (at least to me)

"The world is the one we know, but now much darker: destruction in the central US, nightmares coming to life, and beasts roaming shattered cityscapes."

I think that level of destruction makes a lot of sense if this is a Post-Gehenna setting.
 

I saw the cover, saw how much awesome it looks, and I'm sold. The fact that it includes vamps, wolfies, mages, AND demons and regular awakened people, that's just damn cool. And since I go for the whole coolness factor in a game and how much that drives my imagination and not just a system whore who has a favorite system, which I do... ORE anyone??? but this game is going to be cool.

And cool is what I go for. I'm sold.

I'm so going to convert this to ORE as soon as I get it... but I'll play it as is first to see how it plays. Who knows, maybe he'll take the standard tropes of 3rd edition and twist them in a way that none of us sees coming.
 

Acid_crash said:
I'm so going to convert this to ORE as soon as I get it... but I'll play it as is first to see how it plays. Who knows, maybe he'll take the standard tropes of 3rd edition and twist them in a way that none of us sees coming.
ORE, what the heck is that? :confused:
 



Frukathka said:
Where can I find it?
The best free taste of ORE probably comes from Nemesis, an adaptation of the system suitable for use in horror games set in modern settings (mainly modern Call of Cthulhu). It's short and to the point, self-contained, and apart from the ORE itself it includes a slightly altered form of the "madness meters" that were originally part of Greg Stolze and John Tynes' Unknown Armies RPG (Stolze is, by the way, the creator of the ORE engine).

Nemesis can be downloaded freely from the Project NEMESIS webpage located here:

http://www.nemesis-system.com/

You have to register to download it, but the process is quick and painless (and I've never received any spam from them). There are many other goodies in there, but I would recommend checking Nemesis first. :)

A very basic rundown of the system: it uses only d10s. Characters' stats (attributes and skills, mainly) are defined in terms of dice; ie. you could have a Body stat of 3d, meaning three dice. When the characters attempt any action, players roll a pool of dice that usually comes from adding the relevant attribute and skill, and look for matches -- ie. dice that come up with the same number. So if you roll 6 dice and come up with 2, 4, 4, 4, 7 and 8 you have a "match" of three 4s, which in ORE terms is called "3x4". 3 (number of dice that match) is the "width" of the roll, while 4 (number in the dice) is the "height". Very roughly, width represents how quickly you do things, while height represents how well you perform.

The whole idea behind the ORE system is getting as much information as possible from every single roll of the dice; for example, if you hit somebody in combat, your attack rolls also tells you how fast you attacked, how hard you hit, and where exactly in your opponent's body you struck the blow -- all at the same time and from a single glance at the result.

A little tidbit that I find very interesting: in combat there's no initiative per se; everybody declares first what they want to do, and then roll their appropiate dice pools. Those who get matches get to do what they want, but the *widest* rolls go first (they are faster) and can affect the slower actions. For example, you can declare that you are going to roll for cover behind a table, and may roll a 2x10 match for it -- which means you perform the action flawlessly, but are not particularly quick about it. If a guy is shooting at you and gets a 3x1 result, his shot is going to hit you before you have the chance to perform your action -- yeah, his dice only showed "ones" while yours showed "tens", so his shot was poorly aimed; but still, his match was "wider" (three matching dice versus your two), so he got you before you could avoid it. Very elegant, IMHO.

There's a lot more to it, of course -- different types of dice (some of which you can "set" to a number before the roll, which is very handy), handling multiple actions, hit locations, physical and mental health, etc., but since it's free (in its Nemesis form, at least) you can check it out for yourself. :)
 
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I hate to put things in terms of comic books but this resembles the Ultimate lines of comics from Marvel. Ultimate World of Darkness. They take all the elements of the original and throw in a talented writer who creates something new that resembles the old but is cool in its own right. I will definitely be picking up this product. As a "Revised Third Edition Rules" book I could get a lot of mileage out of this.
 

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