Monte Cook's World of Darkness Cover on Amazon


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If Monte manages to cram the whole of the WoD into one book, I'm in. My biggest gripe with White Wolf's vision of the WoD is that you need multiple $40 core books to cover every supernatural aspect of the setting (e.g., Vampire, Mage, Werewolf, Chnageling, etc). Having rules for the whole thing under one cover would be really sexy.
 

35$ really, but now a days it is easy to find them around 20$

One reason the books do so well is because they are not crossing supernaturals as much. Many people who want vampire would be upset if a third of the book they had to buy covered mages and another third covers werewolves. Each getting its own book allows for a great depth and detail. I hope monte is somehow able to still give us that depth but with so manyt things in one book it will be hard.
 

Crothian said:
35$ really

$40 after taxes.

but now a days it is easy to find them around 20$

Not locally. They're still the second best-selling game in town.

As for the rest, I think that you may be missing the point -- the game obviously isn't for current fans of the WoD so much as it is for fans of d20 who would like to give the WoD a go. Those folks aren't beholden to a decade's worth of continuity, so they don't care about the things that you mention (e.g., fiddly details about supernatural society).
 

jdrakeh said:
so they don't care about the things that you mention (e.g., fiddly details about supernatural society).

I'm not sure anyone can speak on what they will or will not care about. I'm just saying what I like about the WoD game and it is not like I'm one of those old WoD players beholden to a decade's worth of continuity. I've always been a D&D player first and many other games a distant second. I always felt the games strength came in those details. It really did a great job of setting itself apart from other games in that way. It was a boon and a curse though.
 

Crothian said:
I'm not sure anyone can speak on what they will or will not care about. I'm just saying what I like about the WoD game and it is not like I'm one of those old WoD players beholden to a decade's worth of continuity. I've always been a D&D player first and many other games a distant second. I always felt the games strength came in those details. It really did a great job of setting itself apart from other games in that way. It was a boon and a curse though.

My point was, you know those details intimately and, thus, would notice their absence. The target audience for this game doesn't know those details initimately (if at all) and, thus, wouldn't miss them at all. You're looking at this with the perspective of a longtime WoD fan as opposed to somebody who has had little (if any) exposure to the product line, which is the group that this game seems to be marketed toward.
 


Two theories:

1. This is going to be a post apocalyptic incarnation which, in many ways will probably provide a completely different view of vampires, werewolves, etc. so continuity is most likely not going to be an issue.


2: If they are referring to the same Inconnu of the first world of darkness, then maybe Monte Picked up where White Wolf Left off after the Final Nights storyline played out. Maybe this is what happened after it all went to hell in the original WOD.
 
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