Very poorly.I'm curious as to how well it mimics the actual Word of Darkness settings in terms of the archtypes and what you can do with them.
Um, er, no.
I was excited until I learned that Vampires are not vampires. They're the ghosts of dead people living in the bodies of modern people. You're not 300 years old, you're a teenager who's possessed by a ghost from 300 years ago. I don't know why he would go in that direction but he did. Basically, it missed the point. Not only did he change the setting (as expected) and slap on the names of famous WoD clans/creatures, he changed the fundamental concepts of many of these creatures and slapped names on them. Vampires. How could anyone screw up vampires?!
I blame Joss Whedon. Don't Buffy Vampires basically work like this? Out goes the soul, in goes a demonic spirit. Retain the memories and personality quirks, but get a lot more violent.
I really loved Montes take. I am not so sure about the rules, seem too fiddly in gameplay. But the world and especially the "races" are interesting.
And I also like that he's basically turning the d20 system "upside" down - races work like classes, classes work like races.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.