Mustrum_Ridcully
Legend
I don't believe it's (A), because Monte created a few "One Thing Before I go" articles on his sight, in which he is discussing a few tweaks or general things he noticed in 3.x gameplay which I was reminded of reading the 4E comments (they definitely came before the first 4E announcement.Wisdom Penalty said:Which statement is true:
(A) Monte read the updates and previews of 4E, liked them, and has decided to package them as his own "house-ruled" version of 3E in the hopes of paying the rent while he dips in his toes in the realm of writing fiction.
Or:
(B) The 4E design team perused Monte's boards and spoke to the good man at one time or another and based many of their changes on Monte's original concepts as espoused on those same boards or within certain Malhavok products.
Or:
(C) Doesn't matter if Monte came before Mearls, or Mearls before Monte, the concepts both are mentioning are extremely similar.
If (C) is correct - and I tend to personally think (A) is "more right" - then where's the dang love between self-styled 3E grognards and the progressive 4E group? I fail to see a chasm between the two groups that inspires the negative rhetoric around here (and, more often and less intelligently, on Paizo's boards).
W.P.
I think it is most a matter of showing that game designers (at least those that work or worked at WotC) think alike. There are certain design concepts that will always present themselves to an experienced designer. It certainly also helped that Mike & Mearls worked together at Malhavoc, and some of the designers at WotC also worked on 3E products together with him. They will bounce a lot of ideas off of each other, and this naturally creates similar thinking minds.
What does it say us about Grognards and 4E fanboys? We have neither seen 4E nor Montes house rules yet. It's possible that while the basic idea is similar, the implementations are different enough to attract different groups.
But I reserve my doubts on that. I really believe that there are a lot of aspects that will be similar. A few things:
- Monte himself stated that it's important to give DM good tools and not constraint him too much by rules. A few 4E design concepts seem to fit this idea - exception based monster design (don't use "NPC" classes, use guidelines to create and change monsters!)
- Monte likes magic and magic classes. Adding powers to non-spellcaster classes seems like something that Monte would do (and judging from the Arcana Evolved Ritual Warrior, he even did. And even the other AE classes seem hardly "mundane", most have some supernatural or spell-like abilities, or abilities that come close.)