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Monte's 3.75? (A sequal is on its way)

Wisdom Penalty said:
Which statement is true:

This is just parallel development. Heck, we had a per encounter magic system, trimmed down skill list, and classes and races that had a lot more options throughout their levels in an OGL System we were working on for Violet Dawn. 4e is just a natural progression. I'm sure a lot of designers had the same things in their games.
 

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Dragonblade said:
Interesting question. When 3.x first came out I really was in love with it after having played 1e and 2e for years beforehand. In fact, I still consider 3e a vast improvement to 1e/2e. But after having played it for years, some of the issues became more and more apparent.

Here is a small sampling of what I dislike about 3e (yes, some of these existed in 1e/2e as well):
...
I could go on for pages. I have houseruled a lot of that stuff, and thats fine when I DM. But when someone else DMs I'm subject to their rules, or even worse, forced to play the game as written. :\

I actually agree with you on a lot of those points, especially in regards to the high level issues. My problem, though, was that the only 3.5 high level game I ran was with evil characters so it exacerbated many of the problems. And in general, I like a lot of what I am hearing regarding making monsters/NPCs simpler and easier. However, the inherent "super-heroism" that seems to be an even greater component of 4E than 3E, as well as a huge number flavour changes I just plain don't like, keep me on the fence (hey -- at least I am *on* the fence now...)

When I first heard about 4e, I was optimistic that this may be the edition that fixes everything I dislike. Based on the previews so far I think I will not be disappointed. In fact, this may be the first time in a long time that I really enjoy playing D&D right out of the book.

I was the opposite. i pretty much hated most of what i heard until we started seeing mechanics. Worse case scenario, I guess, is there'll be stuff to port backwards to 3E.
 


Dragonblade said:
...a huge problem in my group's AoW adventure path....
At what point in the AP did your list of problems start to become apparent? I only ask because my group is halfway through TFoE, and my spellcasters are using their Action Points (per UA variant) to recall spells after they have been cast.

Can you post specifics about the spell recharge house rule and how that has affected the fighters in the party (i.e. do they feel "left out" of the fun)?
 


Relique du Madde said:
If that book is DnD 3.75... then what will happen in 4 years when DnD goes 4.5 or 5.o?

Let's just rename 4E to 4.1 right now. Then, when PHBII,DMGII and MMII are released, we can refer to it as 4.2 etc. :p :confused: :lol: :cool:
 

Wasn't this thread supposed to be about Monte's 3.75?

Put me down for "parallel development". Many ideas have been developing since the debut of 3.0, facilitated in large part by the OGL. It's no coincidence that several very good game designers settle upon the same type of mechanics.
 

I will get the book if for no other reason than curiosity about "Monte's House Rules". I do believe it will prove useful though as long as I continue to play 3E.
 

cougent said:
I will get the book if for no other reason than curiosity about "Monte's House Rules". I do believe it will prove useful though as long as I continue to play 3E.
Yea. Me too. Our AoW 3.5 game will run its course, even though I will also likely DM a 4e game at the local gamestore if there's some table room.
 

Spatula said:
So if we already have decades worth of material for 3e... why should anyone switch to a new edition now?
Then you simply belong to that group that doesn't fall into 'most'. Feel glad about it, and play 3rd edition as long as you wish, without hating 4th edition simply because it's new or making support for 3e end right now.
 

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