Arrgh! Mark!
First Post
What is the preferred mood in your game? Examples; gritty and depressing survivalism, chipper and cheesy optimism.
Which particular mood do your players really, really go for?
Lately, my group have gone down the darker path; Personal honour/security vs. what is right is the main theme, and the mood tends to follow the idea that no answer is correct; a feeling of depressing futility for the characters is the greatest danger. They furiously seek to find a way to live.
It helps that they play in Midnight.
How about your games?
Which particular mood do your players really, really go for?
Lately, my group have gone down the darker path; Personal honour/security vs. what is right is the main theme, and the mood tends to follow the idea that no answer is correct; a feeling of depressing futility for the characters is the greatest danger. They furiously seek to find a way to live.
It helps that they play in Midnight.
How about your games?