You all know what a mook is: a henchment whos only purpose in life is to be beaten up the PCs, preferably in an interesting way. Or at least, that's the purpose that they serve in RPGs. This is my Mook Construction Kit.
Mooks are either level 1, 2, or 3. Level 1 mooks should be faced off against characters of level 1 through 5. Level 2 mooks are for characters of level 6 through 10. You get the picture.
Their abilities are allways 10. Period.
Their base attack bonus and base save bonusses are equal to their level minus 1, times 5. Their Ac is equal to 10 plus their (level minus 1) x 5. Think of some reason why their AC is at this level, it's not important.
They deal 5 damage times their level per successful attack. Period. They'll never actually hit anyway, so this isn't really important.
They don't have HP. (treat their HD as being their level squared for spell effects, etc.). Instead, whenever they take damage, refer to the below chart:
Dame Taken . . . Effect
lv. x 2 or less . . . . . . . None. They're fine.
lv. x2 to lv. x5. . . . . . . Unconcious for 5 rounds.
more than lv x5 . . . . . dead.
Ther you go. NIce, clean mooks. They can be whatever the heck you want--guys with guns for d20M, orc warriors for standard DnD, stupid zombies for even more DnD. Just apply the Undead, Vermin, or what have you special abilities, which won't really matter anyway. No record keeping required. Just tell 'em the number of mooks, and watch the carnage.
Ah, nevermind. Just play Feng Shui.
Mooks are either level 1, 2, or 3. Level 1 mooks should be faced off against characters of level 1 through 5. Level 2 mooks are for characters of level 6 through 10. You get the picture.
Their abilities are allways 10. Period.
Their base attack bonus and base save bonusses are equal to their level minus 1, times 5. Their Ac is equal to 10 plus their (level minus 1) x 5. Think of some reason why their AC is at this level, it's not important.
They deal 5 damage times their level per successful attack. Period. They'll never actually hit anyway, so this isn't really important.
They don't have HP. (treat their HD as being their level squared for spell effects, etc.). Instead, whenever they take damage, refer to the below chart:
Dame Taken . . . Effect
lv. x 2 or less . . . . . . . None. They're fine.
lv. x2 to lv. x5. . . . . . . Unconcious for 5 rounds.
more than lv x5 . . . . . dead.
Ther you go. NIce, clean mooks. They can be whatever the heck you want--guys with guns for d20M, orc warriors for standard DnD, stupid zombies for even more DnD. Just apply the Undead, Vermin, or what have you special abilities, which won't really matter anyway. No record keeping required. Just tell 'em the number of mooks, and watch the carnage.
Ah, nevermind. Just play Feng Shui.
