I think that's the kicker for me -- if moonbeam wasn't intended to allow for damage to occur when it is moved on the caster's turn, then there's no reason for the spell to require the caster's action to be able to move it. Contrast with flaming sphere, which allows the caster to move the sphere as a bonus action.
If moonbeam doesn't damage enemies when the caster moves it on top of them, then you're saying that on the caster's turn after casting the spell, he's basically just messing with his opponents' next turns. A legendary monster could easily defeat this spell, at any level, by simply readying an action to move when the caster parks the beam over them and relying on its legendary actions to defeat the party.
I think that's the kicker for me -- if moonbeam wasn't intended to allow for damage to occur when it is moved on the caster's turn, then there's no reason for the spell to require the caster's action to be able to move it. Contrast with flaming sphere, which allows the caster to move the sphere as a bonus action.
If moonbeam doesn't damage enemies when the caster moves it on top of them, then you're saying that on the caster's turn after casting the spell, he's basically just messing with his opponents' next turns. A legendary monster could easily defeat this spell, at any level, by simply readying an action to move when the caster parks the beam over them and relying on its legendary actions to defeat the party.
Question is, is it sensible for paladin to use it? Would you, a frontliner, risk on losing the spell constantly by being hit?
I'll also repeat my earlier post. While it can be considered literally true about "moving into the area" if it's actually the area that moves, that's now how we use that language. If you're sitting in the shade and the sun has moved, we don't typically say that you moved into the sun. We say the sun has moved, not you. So by how language is used, it seems the implication is that the target has to be the one to move into the beam, not the beam moving onto the creature. This is reinforced by simply looking at the spell in greater context of how everything else works in the game. If you did allow the beam to be a sweeping laser, does it make sense in the context of all other similar level spells? Of course not. It would be way too powerful.
I think that's the kicker for me -- if moonbeam wasn't intended to allow for damage to occur when it is moved on the caster's turn, then there's no reason for the spell to require the caster's action to be able to move it. Contrast with flaming sphere, which allows the caster to move the sphere as a bonus action.
If moonbeam doesn't damage enemies when the caster moves it on top of them, then you're saying that on the caster's turn after casting the spell, he's basically just messing with his opponents' next turns. A legendary monster could easily defeat this spell, at any level, by simply readying an action to move when the caster parks the beam over them and relying on its legendary actions to defeat the party.
A similar spell is Web. If you cast Web on someone, I don't rule that you've "moved into the area" and therefore must make one save now and one when you begin your next turn. You only save when you start your next turn. And yes, this does mean that Legendary Actions can move you out of the webbed area before your turn begins, which is why Web is not an auto-killer of dragons.
It is a good comparison. I think I'd rule the exact same on both.Pointing out the similarity to web is useful, because I have absolutely seen DMs rule that web in 5e makes you save when you cast it AND when you start your turn in it. At the very least, DMs should probably be interpreting these two effects consistently with each other.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.