I think the monster designers should have a couple of post-it notes on their computer screen that ask two simple questions.So for its actions the only thing it does is deal damage. Then two of its lair actions negate a player's turn.
Got it. Sounds riveting.
Yes, I think if someone is using them primarily as a monster to fight, rather than as an NPC to interact with and/or a being whose regional and lair effects have worldbuilding impact then they've missed most of the potential.Most of what makes them interesting are the Lair actions, without those the Moonstone Dragon would be an extremely dull encounter, it doesn't even get spellcasting. So you'll never want to use the Moonstone Dragon outside of its lair.
I was thinking maybe a Sleep effect, and then it talks to them in their dreams after they succumb. Maybe an initial save against the sleep effect, and then on a subsequent turn it can affect all sleeping creatures with the effect of a suggestion spell (separate saving throw to resist).
That’s wild. I like it!I have in mind of giving them a breath that replicate the effect of the ''scatter'' spell in its AOE and then the PC are Invisible to their allies until they make a CHA save!
You can always allow it to use lair actions at anytime if you wantNope, although the Ancient Moonstone Dragon might get Spellcasting or something, because outside of its Lair, this one boring Dragon,which means it's no good for a mobile villain or hero NPC. All its Goodies are Lair locked.
Maybe the Ancient Moonstone Dragon will be able to move its Lair around.
The most useless response to “this is badly designed” is “you can always change it”. Yes, thank you. We know. That doesn’t change that it’s badly designed.You can always allow it to use lair actions at anytime if you want
But it is not really a change. Everything is right their for you to use - even the adjusted CR.The most useless response to “this is badly designed” is “you can always change it”. Yes, thank you. We know. That doesn’t change that it’s badly designed.
So, if someone mentions that they have a specific problem, the worst response anyone can make is to suggest a solution?The most useless response to “this is badly designed” is “you can always change it”. Yes, thank you. We know. That doesn’t change that it’s badly designed.
It's really, really subtle...but try to spot the difference between these two things:So, if someone mentions that they have a specific problem, the worst response anyone can make is to suggest a solution?
Suggesting a fix is not the same thing as denying that there's a problem.
And now here's the exam: Did the person you were responding to say "you can always change it", or did they suggest a specific fix?It's really, really subtle...but try to spot the difference between these two things:
1. "You can always change it."
2. "Here's how you fix it..."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.