Ok I'm working on a article/something i started a while back and am coming back to. Basically I have some players who don't like to stay in their particular umm lets say alignment. Example a ranger who makes the suggestion "lets burn down the forest to kill the goblins" or the evil cleric who says "lets give this beggar some money he seems like a nice enough fellow he could use the help".(bad example)
Anyhow I am developing a chart that would allow the DM to keep track of these infractions. I will enable them to be able to take penance say by making offerings or sacrifices to their respective gods to appease them and get back into their graces (got most of this done). The problem is I need to come up with the consequences for them not following thru with this.
The best ideas I have had is that if a lawful good cleric has been so bad he has turned nutural (on the chart) he must either choose a new god to be a cleric too or he becomes a equal level fighter. Or All his spells no longer are able to do any radiant damage. IF he went over to the evil side of the chart the damage actually changes to necrotic.
This is just a idea. Anyone have any other ideas?
Anyhow I am developing a chart that would allow the DM to keep track of these infractions. I will enable them to be able to take penance say by making offerings or sacrifices to their respective gods to appease them and get back into their graces (got most of this done). The problem is I need to come up with the consequences for them not following thru with this.
The best ideas I have had is that if a lawful good cleric has been so bad he has turned nutural (on the chart) he must either choose a new god to be a cleric too or he becomes a equal level fighter. Or All his spells no longer are able to do any radiant damage. IF he went over to the evil side of the chart the damage actually changes to necrotic.
This is just a idea. Anyone have any other ideas?