Mordane's Character Builds

Mordane76

First Post
This thread will house character builds that I'm working on for several different systems. Feel free to take a look -- I like building characters every once in a while, so you should see new stuff occasionally. :D
 
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Kristopf Riese

This character build is still in progress. It uses the Paladin AdC from our own mroberon1972 in this thread here.

Fast3/Strong3/Gunslinger4/Shadow Slayer5/Paladin5


Str 12, Dex 14, Con 12, Int 16, Wis 12, Cha 11

Used 28 Point Buy, S12, Dex13, Con10, Int16, Wis10, Cha11

Starting Occupation: Criminal
HD: 16d8+4d10+20 (117 HP)

BAB: +16/+11/+6/+1
Fort Save: +13
Ref Save: +13
Will Save: +13

Melee:
Longsword +18/+13/+8/+3 or +20/+15/+10/+5 empowered (1d8+2, or 1d8+4 empowered)

Ranged:
Colt Double Eagle +19/+14/+9/+4 (2d6)
Dual Ranged Attacking Double Eagles: +17/+17/+12/+12/+7/+7/+4

Standard Attack Pattern (Sword and D. Eagle):
Longsword +16/+11/+6/+1, D. Eagle +17/+12/+7
Empowered Longsword +18/+13/+8/+3, D. Eagle +17/+12/+7

Skills:
Balance +10/6, Bluff +3/3, Climb +5/4, *Diplomacy +12/10, Drive +7/5, Escape Artist +7/5, Gather Information +10/10, Hide +7/4, Intimidate +10/10, Investigate +8/5, Jump +6/3, Knowledge (streetwise) +7/3, *Knowledge (theology and philosophy) +10/7, Listen +9/8, Move Silently +9/6, Profession (Soldier of Fortune) +11/10, Repair +7/4, *Sense Motive +16/10, *Sleight of Hand +13/10, Spot +11/10, Survival +5/4, Swim +4/3, Tumble +14/10

*Skill Points were spent in these skills as cross-class skills
-- Diplomacy 6
-- Knowledge(T/P) 6
-- Sense Motive 12
-- Sleight of Hand 4

Synergy bonuses added using 3.5e Synergy Bonus definitions

Occupation bonuses already applied


Talents/Class Features: Close Combat Shot, Defensive Position, Detect Shadow, Divine Insight, Divine Luck +2, Evasion, Improved Melee Smash, Insight, Melee Smash, Shadow Enemy (Undead), Shadow Immunity 2, Slayer Weapon (+2), Smite, Uncanny Dodge 1, Weapon Focus (Double Eagle)

Feats: 18-Advanced Combat Martial Arts, 15-Advanced Two-Weapon Fighting, 12-Agile Riposte, St-Archaic Weapon Proficiency, O-Brawl, 1-Combat Martial Arts, P-Combat Reflexes, 3-Dodge, 6-Improved Combat Martial Arts, 1-Improved Initiative, 9-Improved Two-Weapon Fighting, F-Personal Firearms Proficiency, Sh-Power Attack, F/S-Simple Weapon Proficiency, G-Two-Weapon Fighting, P-Weapon Focus (longsword)


History: Kristopf first showed promise when he was a snot-nosed teen with a obvious mental advantage at Gymnasium and a talent with a target pistol. His father forced him to study for long hours, practice his marksmanship, and schooled him in a form of streetfighting the old man called 'Ishinryu.' While he hated the long hours in the yard and at his desk, it was better than being on the streets, as his old man would have thrown him out on his ear if he had shown any sign of disinterest or rebellion. However, after graduation, Kristopf left home and disappeared in the seedy world of organized crime, hiring himself out as extra muscle and a trusty gun to those who could afford him. Luckily, his old man never lived to see what Kristopf would do as a young man -- he died when Kristopf was 17, a few short months before Kristopf graduated.

For years, life was simple -- wake up in the morning, read Soldier of Fortune, eat, and then exercise. Meet up with his latest employeer and complete work on their objective. Finish a job, then get paid. Things probably would have continued on like this until Kristopf was an old man, except for an excursion into an old French monastery.
 
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Korin Odali

This character is a character I'm playing in Off the Rim.


Korin Odali, Alderaani Noble 1/Soldier 1
Medium Humanoid (Human)
Vitality: 1d6+1d10 (15 vp)
Wounds: 10wp
Initiative: +0
Speed: 10m
Armor Class: 13 (+3 class), touch 13, flat-footed 10 (DR 2)
Base Attack/Grapple: +1/+1
Attacks: +1 Melee, +1 Ranged
Special Qualities: Bonus Class Skill (Gather Information), Favor +1
Space/Reach: 5 ft./5 ft.
Saves: Fort +2, Ref +1, Will +4
Abilities: Str 10, Dex 10, Con 10, Int 16, Wis 14, Cha 14

Skills:
Appraise 4/+7
Computer Use 5/+8
Demolitions 4/+7
Diplomacy 4/+8
Empathy (CC) 3/+5
Enhance Ability (CC) 3/+3
Entertain (Storytelling) 4/+6
Gather Information 4/+8
Knowledge (Bureaucracy) 2/+5
Sense Motive 4/+6
Treat Injury 3/+5

Feats: Armor proficiency (light), Force-sensitive, trustworthy, weapon group (blaster pistol), weapon group (blaster rifles), weapon group (heavy weapons), weapon group (simple weapons), weapon group (vibro weapons)
XP: 1000/3000
Weight: 104.5kg(char)+7.8kg(items) = 112.3kg (char)
Height: 1.7m
Languages: R/W/S Basic, S Jawa Trade, S Huttese

Equipment: Blaster carbine, blast helment and vest, blaster pistol, liquid cable dispenser, vibrodagger, 4 power packs, 4 energy cels, 135 Credits.

Born the third son of a lesser noble of Alderaan, Korin never quite fit in with his siblings; he was always a little more clever, sometimes just a little quicker, and was possessed of a terrible knack for being just where he should be for the best results. This served him well throughout his youth -- being so far removed from any real succession, Korin saw to pressing the flesh and shmoozing his way into a nice detail with the Alderaani Diplomatic Corps, which allowed him to get away from the hoe-hum days in his family's estate and see the stars...

It was on very cushy detail to Coruscant, probably a few parsecs out away from arrival at the capital planet, that Korin fell to the floor screaming, like someone had tried to smash open his head from the inside... when they landed, he knew already... but it took several days to confirm that Alderaan was gone. At that point, he dropped out of sight, working his rimward -- as far away from the Empire as possible.

Korin is sure there was a reason he wasn't on Alderaan when it was destroyed, and he intends to find out how many other Alderaani survived. To do that, though, he needs money and resources... luckily for him, some of those ties forged on Alderaan extend off the planet.
 
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Transporting homebrew material home..

Open AdC:
Padawan
Mystic
Witch/Warlock
Paladin

Archaic Weaponsmaster
Swashbuckler
Shadow Slayer
Soldier
Martial Artist
Gunslinger
Infiltrator
Bodyguard
Field Scientist
Techie
Field Medic
Investigator
Negotiator


Open PrC:
Mistress/Maester (Archmage)
Ecclesiarch
Force Warrior
Jedi Healer
Jedi Instructor
Jedi Scholar
Jedi Weapon Master
Bounty Hunter
Jedi Investigator
Jedi Master




ECL +0 Races:
Human
Kobold
Quith
Dwarf
Elf
Half-Elf

ECL +1 Races:
Ophid
Ulath
Ratan
Slithern

ECL +2 Races:
Bugbear

ECL +3 Races:
Ogre


ECL +4 Races:
Touched Ophid

ECL +8 Races:
Tulaire
 
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