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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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<blockquote data-quote="UngeheuerLich" data-source="post: 5580219" data-attributes="member: 59057"><p>No, you misuderstood me...</p><p></p><p>the christmas tree of ADnD was ok, as all items were given out by the DM... it started to get problematic, when PCs could create their Magic items themselves, cherry picking from all possible DM suplements...</p><p></p><p>I like magic items and I don´t want them gone...</p><p></p><p>And i have no objections to the majority of items that give small little benefits beeing common...</p><p></p><p>but i want uncommon and rare items that have actual magical effects...</p><p>I remember the times, when you got a flame tonge weapon or even a sword of sharpness... those were no artifacts, but magic weapons you can´t buy in the next item shop...</p><p>Of course you as a player always wished to buy some items you really wanted to have, but getting those rare things at will makes the game boring... IMHO</p><p></p><p>And I no only don´t use inherent bonuses, I inherently don´t like them. I think those don´t belong to D&D... I think magic items belong to D&D.</p><p></p><p>But i prefer a D&D where you are excited if you find a magical weapon, even if it has a different special ability as the one you´d prefer...</p><p></p><p>So common should be items with just a little bonus, a bland magical weapon +3. Something you can create yourself, but you are still excited if you find a +3 weapon when you can only make +2 weapons yourself.</p><p></p><p>Uncommon should be items like flaming weapons, or flame resistant scale armor. Weapons you are very excited about, having powers that can once in a while turn the tide in a battle... thing you could create yourself if you just get the phoenix feathers... or the scales of a red dragon...</p><p></p><p>Rare items are weapons like flamme tongue weapons, weapons you heard of in legends, but usually won´t get, as there are so few people who actually are capable and willing to create those items... requiring very very rare components (you could also call them minor artifacts)</p><p></p><p>If you are willing to have minor artifacts, make them rare items, which can´t be created anymore.</p><p></p><p>Artifacts are items of great power with story reasons to be there. Usually with a will of their own....</p><p></p><p>I am not opposed to the christmas tree, but I am clearly of the opinion, that character should not be able to build a character around a certain weapon (farbond spellblade fullblade or cold weapon) knowing for sure they could get it anywhere or create it themselves...</p><p>which does not mean, that you could tweak your character around a magic weapon you found... (like maybe finding an intelligent longsword and retraining your feats to make best use of it)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5580219, member: 59057"] No, you misuderstood me... the christmas tree of ADnD was ok, as all items were given out by the DM... it started to get problematic, when PCs could create their Magic items themselves, cherry picking from all possible DM suplements... I like magic items and I don´t want them gone... And i have no objections to the majority of items that give small little benefits beeing common... but i want uncommon and rare items that have actual magical effects... I remember the times, when you got a flame tonge weapon or even a sword of sharpness... those were no artifacts, but magic weapons you can´t buy in the next item shop... Of course you as a player always wished to buy some items you really wanted to have, but getting those rare things at will makes the game boring... IMHO And I no only don´t use inherent bonuses, I inherently don´t like them. I think those don´t belong to D&D... I think magic items belong to D&D. But i prefer a D&D where you are excited if you find a magical weapon, even if it has a different special ability as the one you´d prefer... So common should be items with just a little bonus, a bland magical weapon +3. Something you can create yourself, but you are still excited if you find a +3 weapon when you can only make +2 weapons yourself. Uncommon should be items like flaming weapons, or flame resistant scale armor. Weapons you are very excited about, having powers that can once in a while turn the tide in a battle... thing you could create yourself if you just get the phoenix feathers... or the scales of a red dragon... Rare items are weapons like flamme tongue weapons, weapons you heard of in legends, but usually won´t get, as there are so few people who actually are capable and willing to create those items... requiring very very rare components (you could also call them minor artifacts) If you are willing to have minor artifacts, make them rare items, which can´t be created anymore. Artifacts are items of great power with story reasons to be there. Usually with a will of their own.... I am not opposed to the christmas tree, but I am clearly of the opinion, that character should not be able to build a character around a certain weapon (farbond spellblade fullblade or cold weapon) knowing for sure they could get it anywhere or create it themselves... which does not mean, that you could tweak your character around a magic weapon you found... (like maybe finding an intelligent longsword and retraining your feats to make best use of it) [/QUOTE]
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