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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5580497" data-attributes="member: 82106"><p>I don't really understand why you assume these are the only issues that rarity was intended to solve. I doubt any of us are privy to the thinking of the developers. Maybe there's place where they have plainly stated this, but I would observe:</p><p></p><p>1) We're all apparently in agreement that an item with a fixed property of general utility like a damage bonus is more useful to a character than most other sorts of properties/powers would be.</p><p></p><p>2) Said items, if freely available, will displace pretty much any other item in the given slot.</p><p></p><p>I'd venture that simply making such items uncommon is the most direct, reliable, and simplest way to deal with these 2 points. I can think of no reason why a quirk of the way that some items are implemented, property vs power, should have any bearing on their appropriate level of availability. WotC stated a <strong>rule of thumb</strong> indicating that powers generally make an item less common, but they never claimed this was a hard and fast rule. Stating it as a rule of thumb rather indicates it is something which may be generally true but may also be false in some situations.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5580497, member: 82106"] I don't really understand why you assume these are the only issues that rarity was intended to solve. I doubt any of us are privy to the thinking of the developers. Maybe there's place where they have plainly stated this, but I would observe: 1) We're all apparently in agreement that an item with a fixed property of general utility like a damage bonus is more useful to a character than most other sorts of properties/powers would be. 2) Said items, if freely available, will displace pretty much any other item in the given slot. I'd venture that simply making such items uncommon is the most direct, reliable, and simplest way to deal with these 2 points. I can think of no reason why a quirk of the way that some items are implemented, property vs power, should have any bearing on their appropriate level of availability. WotC stated a [b]rule of thumb[/b] indicating that powers generally make an item less common, but they never claimed this was a hard and fast rule. Stating it as a rule of thumb rather indicates it is something which may be generally true but may also be false in some situations. [/QUOTE]
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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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