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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5584498" data-attributes="member: 82106"><p>I was under the impression that you found all existing items to be fine for characters to create. Actually I think mostly they are as well, but only due to the fact that the devs had no other choice. In any case I am skeptical that you will not be disappointed. I think this new book will put rarity to full use and will be intended as a 'reboot' of the whole 4e magic item inventory. </p><p></p><p>I think they will absolutely assume right from the start that uncommon items are NOT being crafted and have no intention of making them suitable for that by default. Certainly rare items will not be intended to be crafted at all except by dint of some degree of adventuring at which point the creation of the item is effectively treasure.</p><p></p><p>OTOH my guess is that if you allow judicious crafting of uncommons that they will mostly be OK, you'll simply have to use a bit of judgment and maybe limit how often and how many higher level PCs can make. </p><p></p><p>And I would presume that common items will be much more various and interesting, so that players will have a fairly good set of options which will be good solid supporting items and things that can be your bread-n-butter item as long as your not needing something overly specific in that spot.</p><p></p><p>It is hard to say EXACTLY how that will pan out. I'd just say I'll be rather disappointed if the items aren't considerably more varied and interesting than they are now.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5584498, member: 82106"] I was under the impression that you found all existing items to be fine for characters to create. Actually I think mostly they are as well, but only due to the fact that the devs had no other choice. In any case I am skeptical that you will not be disappointed. I think this new book will put rarity to full use and will be intended as a 'reboot' of the whole 4e magic item inventory. I think they will absolutely assume right from the start that uncommon items are NOT being crafted and have no intention of making them suitable for that by default. Certainly rare items will not be intended to be crafted at all except by dint of some degree of adventuring at which point the creation of the item is effectively treasure. OTOH my guess is that if you allow judicious crafting of uncommons that they will mostly be OK, you'll simply have to use a bit of judgment and maybe limit how often and how many higher level PCs can make. And I would presume that common items will be much more various and interesting, so that players will have a fairly good set of options which will be good solid supporting items and things that can be your bread-n-butter item as long as your not needing something overly specific in that spot. It is hard to say EXACTLY how that will pan out. I'd just say I'll be rather disappointed if the items aren't considerably more varied and interesting than they are now. [/QUOTE]
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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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