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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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<blockquote data-quote="Balesir" data-source="post: 5585036" data-attributes="member: 27160"><p>Sorry, I was unclear. The "job" I was referring to was "<em>modifying them </em>(the magic items)<em> not to be problematic if available for character acquisition</em>". For the items published so far, where they have (inadvertently?) published items that <strong>were</strong> a problem, I think they have in some cases applied heavy-handed and inelegant "fixes" that, as you say, "nerf the items into irrelevance". That is what I mean by "haven't done the job satisfactorily".</p><p></p><p>If they make a good job on that basis it won't be so bad, actually. I would just call uncommon and rare items "minor artifacts". But if their idea of "uncommon" is the currently flagged list plus 'broken' items that are "OK because players can't make them", and the new book reflects that, well, it'll be useless to me.</p><p></p><p>You may well be right - although I would either come up with a good (as in <em>actually</em> elegant) houserule, modify each item such that it no longer a problem or simply disallow problem items in the campaigns I run, rather than apply some sort of ad hoc and arbitrary regime of fiat.</p><p></p><p>I sincerely hope so, too. With enough creativity and imagination I think they could fill a book with this stuff alone.</p><p></p><p>I'm not very optimistic that you won't be disappointed, also, but, hey, we might yet both be pleasantly surprised! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Balesir, post: 5585036, member: 27160"] Sorry, I was unclear. The "job" I was referring to was "[I]modifying them [/I](the magic items)[I] not to be problematic if available for character acquisition[/I]". For the items published so far, where they have (inadvertently?) published items that [B]were[/B] a problem, I think they have in some cases applied heavy-handed and inelegant "fixes" that, as you say, "nerf the items into irrelevance". That is what I mean by "haven't done the job satisfactorily". If they make a good job on that basis it won't be so bad, actually. I would just call uncommon and rare items "minor artifacts". But if their idea of "uncommon" is the currently flagged list plus 'broken' items that are "OK because players can't make them", and the new book reflects that, well, it'll be useless to me. You may well be right - although I would either come up with a good (as in [I]actually[/I] elegant) houserule, modify each item such that it no longer a problem or simply disallow problem items in the campaigns I run, rather than apply some sort of ad hoc and arbitrary regime of fiat. I sincerely hope so, too. With enough creativity and imagination I think they could fill a book with this stuff alone. I'm not very optimistic that you won't be disappointed, also, but, hey, we might yet both be pleasantly surprised! :) [/QUOTE]
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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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