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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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<blockquote data-quote="Windjammer" data-source="post: 5585139" data-attributes="member: 60075"><p>I totally agree. Apart from the way too short write up of skill challenges, that was the DM kit's other major failing. (And the unforgivable thing of failing to explain how to build dungeons! The word 'dungeon' doesn't even appear in the DM book's index. I still can't believe they left out the most <em>iconic </em>DM activity in a book that's all about teaching you how to become a <em>Dungeon </em>Master!) </p><p></p><p>See, for the rarity system to work, you'd either need an extra software - requiring ongoing DDI subscripion (which I'm not a fan of) - or huge lists the like of which we got in Adventurer's Vault 1 and 2 (at the end of these books). Because, if you use the DM Kit version... you roll up things like "level 21 item, uncommon". And how do you take it from there? How do you locate all the level 21 items in the game? By having a handy list of these, that is. For all levels, sorted by item group AND rarity factor. The very type of thing which'd take up quite some page space in the upcoming item book. </p><p></p><p>I'm not sure I'd want it. It'd make the rarity system <em>work</em> at the table for the DM, but a) I'm unsure WotC is keen on putting these huge lists in the item books and b) I'm unsure the effort is worth the bother. I'd much rather have them keep the items un-categorized, treat them all as common, and then offer per level and item category a list of added goodies for uncommon/rare items. E.g., a level 5 shield if rare gets you one of [these 5 added effects]. More economical, and quicker to handle.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5585139, member: 60075"] I totally agree. Apart from the way too short write up of skill challenges, that was the DM kit's other major failing. (And the unforgivable thing of failing to explain how to build dungeons! The word 'dungeon' doesn't even appear in the DM book's index. I still can't believe they left out the most [I]iconic [/I]DM activity in a book that's all about teaching you how to become a [I]Dungeon [/I]Master!) See, for the rarity system to work, you'd either need an extra software - requiring ongoing DDI subscripion (which I'm not a fan of) - or huge lists the like of which we got in Adventurer's Vault 1 and 2 (at the end of these books). Because, if you use the DM Kit version... you roll up things like "level 21 item, uncommon". And how do you take it from there? How do you locate all the level 21 items in the game? By having a handy list of these, that is. For all levels, sorted by item group AND rarity factor. The very type of thing which'd take up quite some page space in the upcoming item book. I'm not sure I'd want it. It'd make the rarity system [I]work[/I] at the table for the DM, but a) I'm unsure WotC is keen on putting these huge lists in the item books and b) I'm unsure the effort is worth the bother. I'd much rather have them keep the items un-categorized, treat them all as common, and then offer per level and item category a list of added goodies for uncommon/rare items. E.g., a level 5 shield if rare gets you one of [these 5 added effects]. More economical, and quicker to handle. [/QUOTE]
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Mordenkainens Magnificent Emporium saved by last minute adventurers?
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