Thorvald_Grimbjorn
First Post
Given that ongoing support for non-Essentials clearly does still exist, I'm not seeing any real evidence for this theory, and lots of evidence against it.
Indeed. After all, "Arcane Power 2", "Divine Power 2" and "Primal Power 2" - with the much-needed additional support for Melee Weapon Bards, Battle Clerics and Seekers (to name only a few classes) - are right around the corner.
Oh, wait.
I'm in the Essentials camp. We have way too many dang classes, many of them trivial variations on existing themes. Invoker should be an alternative cleric build. Avenger should be a paladin build. Sorceror should be a wizard build, and so on and so forth.
If we're talking redundancy, how exactly isn't the Thief redundant with the base Rogue? Scout with Ranger? Knight and Slayer with Fighter? (So the Slayer is a Striker. Big deal; one could easily build a Fighter which dealt almost Striker-level damage before.) And so on and so forth.
While I agree that thematically there isn't much of a difference between, say, the Invoker and the Cleric (although the thematic difference between the Paladin and the Avenger is huge), mechanically, they play VERY differently; the difference between them is much higher than that between, oh, the Thief and the Rogue.
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