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<blockquote data-quote="WhatGravitas" data-source="post: 4324087" data-attributes="member: 33132"><p>Well, new version is up... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Sure, that's why I'm decreasing it now! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p>Right now, I'm erring on the lower end, which is probably too low. I guess I'll do a staggered progression as with most feats, probably with dice as well - rolling dice is more fun! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I have to muse a bit about that - and when you get hit and can chuck dice to retribute... it's cool.</p><p>It's a fun side-effect! But yeah, auto-crit is too good, the more I think about it. A normal attack is already pretty good.</p><p>That's nice and I used it, however I kept the lower damage. Comparing it with the poisons from the DMG, it is good because it's an auto-hit <em>on range</em> now. Keeping it lower is probably better. Though think I like to increase it, otherwise it stacks up pretty bad to something basic like Weapon Focus (right now, it's about as good as a weapon focus, if you hit two to three times with your weapon in an encounter - AND you burn your Channel Divinity, which could be used for other things). Well, I guess there's something for the next revision... I'm messing with the layout right now.</p><p></p><p>Cheers, LT.</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 4324087, member: 33132"] Well, new version is up... :) Sure, that's why I'm decreasing it now! :D Right now, I'm erring on the lower end, which is probably too low. I guess I'll do a staggered progression as with most feats, probably with dice as well - rolling dice is more fun! :) I have to muse a bit about that - and when you get hit and can chuck dice to retribute... it's cool. It's a fun side-effect! But yeah, auto-crit is too good, the more I think about it. A normal attack is already pretty good. That's nice and I used it, however I kept the lower damage. Comparing it with the poisons from the DMG, it is good because it's an auto-hit [i]on range[/i] now. Keeping it lower is probably better. Though think I like to increase it, otherwise it stacks up pretty bad to something basic like Weapon Focus (right now, it's about as good as a weapon focus, if you hit two to three times with your weapon in an encounter - AND you burn your Channel Divinity, which could be used for other things). Well, I guess there's something for the next revision... I'm messing with the layout right now. Cheers, LT. [/QUOTE]
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