Nifft said:
Yeah, Asmodeus' Command should be an Immediate Interrupt, not a Minor action.
It's terrible to have to guess when you'll be almost missed.
Probably yes - it started off as disincentive to attack you - it mirrors the "marked" condition, just in reverse (hence it's a penalty). I didn't make it an interrupt, because I didn't want to steal Shield's thunder. But I had a hard time on that - it's not very inspired. I'll think about that more and redo it from scratch, if I get a better idea.
Nifft said:
Tharizdun's Throes: You could make it a Daily or an At-Will and nobody would ever notice the difference.
It's only to fit into the overall structure of the Channel Divinity feats, because you can only use one channelling per encounter, another type would break the mold and cause confusion.
Nifft said:
Tiamat's Vengence, Vecna's Whispers and Zehir's Venom seem stronger than the other feats.
In general or when you think of a Paladin using them?
On Tiamat's Vengeance: I'll perhaps change it to straight extra damage - when I made the feat, I haven't really seen, how much stuff triggers off criticals - that makes it pretty powerful in tandem with stuff like Epic Resurgence.
On Vecna's Whisper: I dunno, it's pretty situational. I'd reckon it's about as strong as Pelor's Radiance - which was also one of my benchmarks for the other effects.
On Zehir's Venom: Really? On average, you'll get the damage once or twice, and you can only use it once per encounter. Since several poison damages don't stack, I can only see it's power when you hit several targets in one round. Oh wait, that's actually bad, would it be better with "first melee attack until the end of your next turn"?
Cheers, LT.