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More DMing analysis from Lewis Pulsipher
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<blockquote data-quote="Emerikol" data-source="post: 6339038" data-attributes="member: 6698278"><p>There is little benefit to arguing about what GNS means versus what I'd call dictionary defined simulation. Personally I the they aren't that related. </p><p></p><p>I have quit calling myself a simulationist because there is so much confusion whether it is mine or others doesn't matter. The word repeatedly fails to convey what I mean and it represents all kinds of things to other people some of which have to be confused since they don't agree.</p><p></p><p>My own playstyle is primarily focused on maintaining actor stance as much as possible. I also want narrative mechanical unity. I want to avoid dissociative mechanics and if anyone wants to argue that I'm fine for purposes of my game defining it as anything I say it is. My players and I all agree on what it is anyway so we are good.</p><p></p><p>I prefer a well designed living world that the players discover. I do not want players creating the world as the game unfolds. I want a DM empowered game with an open ended system.</p><p></p><p>So however you want to define me is fine. I know what I want and it is great fun for me and my players. We are not bound at all to playing a "supported" game.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6339038, member: 6698278"] There is little benefit to arguing about what GNS means versus what I'd call dictionary defined simulation. Personally I the they aren't that related. I have quit calling myself a simulationist because there is so much confusion whether it is mine or others doesn't matter. The word repeatedly fails to convey what I mean and it represents all kinds of things to other people some of which have to be confused since they don't agree. My own playstyle is primarily focused on maintaining actor stance as much as possible. I also want narrative mechanical unity. I want to avoid dissociative mechanics and if anyone wants to argue that I'm fine for purposes of my game defining it as anything I say it is. My players and I all agree on what it is anyway so we are good. I prefer a well designed living world that the players discover. I do not want players creating the world as the game unfolds. I want a DM empowered game with an open ended system. So however you want to define me is fine. I know what I want and it is great fun for me and my players. We are not bound at all to playing a "supported" game. [/QUOTE]
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