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More DMing analysis from Lewis Pulsipher
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<blockquote data-quote="Tony Vargas" data-source="post: 6339382" data-attributes="member: 996"><p>It's funny, I recall a lot of old articles about types of players or DMs - what today we'd call playstyle - and they didn't generally call out this or that game as an appropriate place of exile for a disfavored one. It's interesting to see this one case where the author does just that: he exiles simulationists to C&S. I had recalled articles like this being in the context of a single game - usually D&D, though there was a good one for Champions! that I recall, too - and painting a picture of many types of players & GMs using that game.</p><p></p><p>I thought the idea that stylistic preferences should break up groups, sub-divide fanbases, build echo chambers, and segregate gamers into various option ghettos was a very new one, a child of the Edition War. I guess not. Rose colored hindsight and all, I suppose. </p><p></p><p></p><p></p><p> Probably a good idea. A simulation isn't even a game. In a game, the goal is to have fun. In a simulation, the goal is to be accurate. They're often incompatible goals.</p><p></p><p> Lol. Give up on 'simulation,' and GNS but add in another forge theory, and 5 more words that people are going to have quibbles with over the definitions.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6339382, member: 996"] It's funny, I recall a lot of old articles about types of players or DMs - what today we'd call playstyle - and they didn't generally call out this or that game as an appropriate place of exile for a disfavored one. It's interesting to see this one case where the author does just that: he exiles simulationists to C&S. I had recalled articles like this being in the context of a single game - usually D&D, though there was a good one for Champions! that I recall, too - and painting a picture of many types of players & GMs using that game. I thought the idea that stylistic preferences should break up groups, sub-divide fanbases, build echo chambers, and segregate gamers into various option ghettos was a very new one, a child of the Edition War. I guess not. Rose colored hindsight and all, I suppose. Probably a good idea. A simulation isn't even a game. In a game, the goal is to have fun. In a simulation, the goal is to be accurate. They're often incompatible goals. Lol. Give up on 'simulation,' and GNS but add in another forge theory, and 5 more words that people are going to have quibbles with over the definitions. [/QUOTE]
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