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More DMing analysis from Lewis Pulsipher
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<blockquote data-quote="Manbearcat" data-source="post: 6339512" data-attributes="member: 6696971"><p>I think the realism-sim + novel/story style might be CoC. </p><p></p><p>Now the (possibly inevitable) progeny of the triumvirate of wargaming + realism-sim + novel/story style has to be illusionism. As a natural (and consistent - this is important) outgrowth of actual play, wargaming + realism-sim + novel/story style literally cannot simultaneously produce:</p><p></p><p>1) Player agency and legitimacy of the action resolution mechanics</p><p></p><p>2) Off-screen evolution of setting elements that are constrained by fidelity to (a) resolution of player-declared actions, (b) objective modelling of a stochastic system (such as a living, breathing world), and (c) the interest of dramatic conflict and its climax and denouement. A-C absolutely push against each other so they are impossible.</p><p></p><p>3) Assured dramatic on-screen conflict and in-kind dramatic outcomes.</p><p></p><p>So, I think the only way the perception of those things come together is if the GM suspends 1 (secretly) when required to attain 3, and suspends some or all of (a) or (c) in 2 as required to maintain the overall illusion of the three agendas working in harmony (rather than the total discord that inevitably emerges as they push against each other).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6339512, member: 6696971"] I think the realism-sim + novel/story style might be CoC. Now the (possibly inevitable) progeny of the triumvirate of wargaming + realism-sim + novel/story style has to be illusionism. As a natural (and consistent - this is important) outgrowth of actual play, wargaming + realism-sim + novel/story style literally cannot simultaneously produce: 1) Player agency and legitimacy of the action resolution mechanics 2) Off-screen evolution of setting elements that are constrained by fidelity to (a) resolution of player-declared actions, (b) objective modelling of a stochastic system (such as a living, breathing world), and (c) the interest of dramatic conflict and its climax and denouement. A-C absolutely push against each other so they are impossible. 3) Assured dramatic on-screen conflict and in-kind dramatic outcomes. So, I think the only way the perception of those things come together is if the GM suspends 1 (secretly) when required to attain 3, and suspends some or all of (a) or (c) in 2 as required to maintain the overall illusion of the three agendas working in harmony (rather than the total discord that inevitably emerges as they push against each other). [/QUOTE]
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