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More DMing analysis from Lewis Pulsipher
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<blockquote data-quote="LostSoul" data-source="post: 6339601" data-attributes="member: 386"><p>I played in that game on Friday night.</p><p></p><p>Funny thing is that I knew that going in and was okay with it, but the DM made it difficult: I had a pretty good idea of where he wanted to take his story, and I was cool with that, but he kept bringing up 2.b (maintaining the fidelity of the world) in a way that made it difficult for me to go along with his dramatic pre-set plot. And then he'd throw in 3 in a post-hoc way.</p><p></p><p>The game was d20 Modern. I was played a WWII vet who ended up in the Groom Lake airbase in 1948 and witnessed an extra-dimensional attack. I knew the story required my PC to head through the portal from which the aliens were attacking, so I tried to get my motorcycle on their ship in a pretty crazy manoeuvre. The DM didn't think that would work. Which left me confused - I knew he wanted me to act like a hero and do stuff like that, but then he made it impossible. Then he contrived to have an alien pod-ship crashed on the ground with all its occupants killed but somehow the pod-ship was perfectly fine. </p><p></p><p>I thought that was a very strange decision on the DM's part. I've run games like that before - Star Wars - but I think you need to make sure that, as the DM, you work with the players (and vice-versa). When they jump into the river you carry them along the current, you don't trap them in an eddy.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6339601, member: 386"] I played in that game on Friday night. Funny thing is that I knew that going in and was okay with it, but the DM made it difficult: I had a pretty good idea of where he wanted to take his story, and I was cool with that, but he kept bringing up 2.b (maintaining the fidelity of the world) in a way that made it difficult for me to go along with his dramatic pre-set plot. And then he'd throw in 3 in a post-hoc way. The game was d20 Modern. I was played a WWII vet who ended up in the Groom Lake airbase in 1948 and witnessed an extra-dimensional attack. I knew the story required my PC to head through the portal from which the aliens were attacking, so I tried to get my motorcycle on their ship in a pretty crazy manoeuvre. The DM didn't think that would work. Which left me confused - I knew he wanted me to act like a hero and do stuff like that, but then he made it impossible. Then he contrived to have an alien pod-ship crashed on the ground with all its occupants killed but somehow the pod-ship was perfectly fine. I thought that was a very strange decision on the DM's part. I've run games like that before - Star Wars - but I think you need to make sure that, as the DM, you work with the players (and vice-versa). When they jump into the river you carry them along the current, you don't trap them in an eddy. [/QUOTE]
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