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More DMing analysis from Lewis Pulsipher
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<blockquote data-quote="Tony Vargas" data-source="post: 6340791" data-attributes="member: 996"><p>One of those things that I guess varied with region back in the day.</p><p></p><p>Where I lived, anything other than AD&D or Champions! (the guys who wrote it were from the general area), was hard to find. Well, or later, Battletech and then Storyteller...</p><p> Not so much, no. Skills were lifted from those (and really didn't work out that well) - the rest of Hero is very much Champions!-based. Not that there was ever huge differences among the various hero games before they unified in '89 - they were all basicaly compatible, the non-Champions ones just had lower point totals and different skill lists. (Also it seems like Hero's effects-based power-design system would drive these guys crazy.)</p><p></p><p> The veils over that realism aren't even particularly thick.</p><p></p><p> I don't see what's so wrong with fixing what's under the hood. But, really, 'peasant railguns,' for instance, don't shoot a projectile out the end: whatever baton they've been passing all that way just falls in the square of the last peasant. Fixing the bag-o-rats could be done by fixing the actual mechanics of WWA & GC, instead of just freaking out and slamming it with GM-fiat or trying to insist that this or that creature isn't really an 'enemy' or whatever. Same goes for most such 'murphy's rules' - either they don't really work that way (they're the result of selectively applying realism or amateur physics to game-rule 'physics'), or they're the result of a rules glitch that can be fixed in a reasonable manner.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6340791, member: 996"] One of those things that I guess varied with region back in the day. Where I lived, anything other than AD&D or Champions! (the guys who wrote it were from the general area), was hard to find. Well, or later, Battletech and then Storyteller... Not so much, no. Skills were lifted from those (and really didn't work out that well) - the rest of Hero is very much Champions!-based. Not that there was ever huge differences among the various hero games before they unified in '89 - they were all basicaly compatible, the non-Champions ones just had lower point totals and different skill lists. (Also it seems like Hero's effects-based power-design system would drive these guys crazy.) The veils over that realism aren't even particularly thick. I don't see what's so wrong with fixing what's under the hood. But, really, 'peasant railguns,' for instance, don't shoot a projectile out the end: whatever baton they've been passing all that way just falls in the square of the last peasant. Fixing the bag-o-rats could be done by fixing the actual mechanics of WWA & GC, instead of just freaking out and slamming it with GM-fiat or trying to insist that this or that creature isn't really an 'enemy' or whatever. Same goes for most such 'murphy's rules' - either they don't really work that way (they're the result of selectively applying realism or amateur physics to game-rule 'physics'), or they're the result of a rules glitch that can be fixed in a reasonable manner. [/QUOTE]
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