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More DMing analysis from Lewis Pulsipher
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<blockquote data-quote="Ruin Explorer" data-source="post: 6341257" data-attributes="member: 18"><p>It's an open question as to whether CaGI does, though, any more than an Intimidate check or the like. You are saying "IMHO, it does", but does it? Probably not worth discussing, but to act as if it's a forgone conclusion is ridiculous. Personally I dislike CaGI because I do think it cuts really close to the line and does so in a cheesy rather than cool way, but I know that players I've spoken to do NOT see it as some sort of metagame thing, they see it as an action their PC actually takes (perhaps a variable, situational action, but an actual in-the-world action nonetheless.</p><p></p><p>More to the point, your suggestion relies on 4E being<em> full</em> of CaGI-like effects. It isn't. Period. Easily 99% of 4E powers can be interpreted without any third-person-perspective stuff. People's problems with 4E are NOT solely or mainly from that kind of thing, it's just CaGI is a particular power that people who want to rationalize/intellectualize their dislike for 4E, which is okay, I guess, but pretty boring, because you pretty much never see other examples, and CaGI is only occasionally hard to see as 1st-person (at least, for players I've spoken to).</p><p></p><p>So it's fair to say that changing the small number of powers which actually do "blur the line" would do pretty much nothing.</p><p></p><p>I note that people who aggressively criticise CaGI and the like don't even blink at Inspiration points, which couldn't be more blurry (if CaGI is blurry), or the fact that Advantage/Disadvantage simply cancel each other out, rather than one winning out, which makes me question how genuine the concern is.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6341257, member: 18"] It's an open question as to whether CaGI does, though, any more than an Intimidate check or the like. You are saying "IMHO, it does", but does it? Probably not worth discussing, but to act as if it's a forgone conclusion is ridiculous. Personally I dislike CaGI because I do think it cuts really close to the line and does so in a cheesy rather than cool way, but I know that players I've spoken to do NOT see it as some sort of metagame thing, they see it as an action their PC actually takes (perhaps a variable, situational action, but an actual in-the-world action nonetheless. More to the point, your suggestion relies on 4E being[I] full[/I] of CaGI-like effects. It isn't. Period. Easily 99% of 4E powers can be interpreted without any third-person-perspective stuff. People's problems with 4E are NOT solely or mainly from that kind of thing, it's just CaGI is a particular power that people who want to rationalize/intellectualize their dislike for 4E, which is okay, I guess, but pretty boring, because you pretty much never see other examples, and CaGI is only occasionally hard to see as 1st-person (at least, for players I've spoken to). So it's fair to say that changing the small number of powers which actually do "blur the line" would do pretty much nothing. I note that people who aggressively criticise CaGI and the like don't even blink at Inspiration points, which couldn't be more blurry (if CaGI is blurry), or the fact that Advantage/Disadvantage simply cancel each other out, rather than one winning out, which makes me question how genuine the concern is. [/QUOTE]
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