Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
More DMing analysis from Lewis Pulsipher
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6341310" data-attributes="member: 996"><p>I like to think of balance as being a matter of maximizing choice that keeps as many choices as possible both meaningful and viable. If it's possible to make a choice between combat and exploration, say, then, yes, there needs to be some sort of balance struck between the two pillars - if combat and exploration choices are 'siloed' they needn't be balanced against /eachother/, merely balanced within their respective pillars. </p><p></p><p></p><p> That sentence doesn't make a lot of sense. But, yes, balance, by definition, is 'hostile' to individual priorities that have no regard for the individual priorities of others - like any compromise.</p><p></p><p> If you mean that D&D that presents wildly-versatile, abundant, high-power magic as an equally-weighted choice with low-versatility, unlimited, low-power mundane actions (available to everyone) combined with modestly increased durability, yes that's very poor balance. </p><p></p><p>And, yes, the /compromise/ between players who want obscenely powerful casters overshadowing mundane characters who exist only to provide a contrast that illustrates who awe-inspiring and 'really magical' magic is, and those who want wild 'anime' heroes cutting nigh-irrelevant ritual-only casters in half with a flick of the wrist, is, indeed, /balanced/ classes in which both sorts exist in a more reasonable form, with rough parity in resources, versatility, and power.</p><p></p><p>The other option is to segregate said groups of players, with the former playing something like Ars Magica (or all-caster D&D parties), and the latter playing something like Iron Heroes (or a no-caster party in the one edition of D&D where that was practical).</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6341310, member: 996"] I like to think of balance as being a matter of maximizing choice that keeps as many choices as possible both meaningful and viable. If it's possible to make a choice between combat and exploration, say, then, yes, there needs to be some sort of balance struck between the two pillars - if combat and exploration choices are 'siloed' they needn't be balanced against /eachother/, merely balanced within their respective pillars. That sentence doesn't make a lot of sense. But, yes, balance, by definition, is 'hostile' to individual priorities that have no regard for the individual priorities of others - like any compromise. If you mean that D&D that presents wildly-versatile, abundant, high-power magic as an equally-weighted choice with low-versatility, unlimited, low-power mundane actions (available to everyone) combined with modestly increased durability, yes that's very poor balance. And, yes, the /compromise/ between players who want obscenely powerful casters overshadowing mundane characters who exist only to provide a contrast that illustrates who awe-inspiring and 'really magical' magic is, and those who want wild 'anime' heroes cutting nigh-irrelevant ritual-only casters in half with a flick of the wrist, is, indeed, /balanced/ classes in which both sorts exist in a more reasonable form, with rough parity in resources, versatility, and power. The other option is to segregate said groups of players, with the former playing something like Ars Magica (or all-caster D&D parties), and the latter playing something like Iron Heroes (or a no-caster party in the one edition of D&D where that was practical). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
More DMing analysis from Lewis Pulsipher
Top