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More DMing analysis from Lewis Pulsipher
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<blockquote data-quote="Campbell" data-source="post: 6343124" data-attributes="member: 16586"><p>In his latest series of blog posts Vincent Baker covers very similar ground.</p><p></p><p></p><p></p><p><a href="http://lumpley.com/index.php/anyway/thread/797#top" target="_blank">Link</a></p><p></p><p>I prefer the way Baker puts it because it doesn't attach degree of meaningfulness to either strategy or style. That's pretty much on individual players to do. I'll have more thoughts once I've had time to really digest Baker's posts, but in the meantime I thought I'd throw it out there for consideration.</p><p></p><p>One last note: Baker's blog posts are about his perspective as a game designer and not squarely aimed at players' conceptions, but meant to start conversations amongst game designers.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6343124, member: 16586"] In his latest series of blog posts Vincent Baker covers very similar ground. [URL="http://lumpley.com/index.php/anyway/thread/797#top"]Link[/URL] I prefer the way Baker puts it because it doesn't attach degree of meaningfulness to either strategy or style. That's pretty much on individual players to do. I'll have more thoughts once I've had time to really digest Baker's posts, but in the meantime I thought I'd throw it out there for consideration. One last note: Baker's blog posts are about his perspective as a game designer and not squarely aimed at players' conceptions, but meant to start conversations amongst game designers. [/QUOTE]
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