Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
More Dynamic Fighting Styles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 7229516" data-attributes="member: 205"><p>Ok, some low level fighting style math, to try to get an idea of how much a bonus action should be adding.</p><p></p><p>No fighting styles, ignoring hit rate for now. Assuming best weapon for the style, and a 16 in the main stat.</p><p></p><p>Offensive Strength is 2d6+3, or 10 average damage. Action only. (greatsword or maul)</p><p>Offensive Dex is 1d6+3 + 1d6, or 10 average damage. Action plus bonus action. (dual short swords)</p><p>Defensive Strength is 1d8+3, or 7.5 average damage. Action only, +2 AC for shield. (longsword/battleaxe/warhammer + shield)</p><p>Defensive Dex is 1d8+3, or 7.5 average damage. Action only, +2 AC for shield or ranged (rapier + shield, or longbow)</p><p></p><p>So, interestingly, offensive builds all average 10, and defensive builds all average 7.5. An offensive Dex build is required to use their bonus action right off the bat to match a Str build, which actually feels OK to me, since Dex has more ranged options and is generally a stronger stat. I would say a broad question is, should fighting styles that give bonus actions continue to benefit offensively oriented Strength builds equally to offensive Dex builds? The TWF style, as currently written, makes Dex and Strength equivalent (since they can both only use 1d6 weapons). </p><p></p><p>TWF (current) Str or Dex: 1d6+3 + 1d6+3 = 13 average damage. Action + bonus action. (dual shortswords)</p><p></p><p>So adding in the fighting style adds 3 average damage, at the cost of a bonus action for Strength users, but not for Dex users. The Dex user gains 5.5 damage for the cost of his bonus action after taking the fighting style. </p><p></p><p>Going by that, I think we can say that it's OK if a fighting style gives different bonus to Dex and Str users, but the benefit of any fighting style bonus action should be between 3 and 5.5 damage at first level.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7229516, member: 205"] Ok, some low level fighting style math, to try to get an idea of how much a bonus action should be adding. No fighting styles, ignoring hit rate for now. Assuming best weapon for the style, and a 16 in the main stat. Offensive Strength is 2d6+3, or 10 average damage. Action only. (greatsword or maul) Offensive Dex is 1d6+3 + 1d6, or 10 average damage. Action plus bonus action. (dual short swords) Defensive Strength is 1d8+3, or 7.5 average damage. Action only, +2 AC for shield. (longsword/battleaxe/warhammer + shield) Defensive Dex is 1d8+3, or 7.5 average damage. Action only, +2 AC for shield or ranged (rapier + shield, or longbow) So, interestingly, offensive builds all average 10, and defensive builds all average 7.5. An offensive Dex build is required to use their bonus action right off the bat to match a Str build, which actually feels OK to me, since Dex has more ranged options and is generally a stronger stat. I would say a broad question is, should fighting styles that give bonus actions continue to benefit offensively oriented Strength builds equally to offensive Dex builds? The TWF style, as currently written, makes Dex and Strength equivalent (since they can both only use 1d6 weapons). TWF (current) Str or Dex: 1d6+3 + 1d6+3 = 13 average damage. Action + bonus action. (dual shortswords) So adding in the fighting style adds 3 average damage, at the cost of a bonus action for Strength users, but not for Dex users. The Dex user gains 5.5 damage for the cost of his bonus action after taking the fighting style. Going by that, I think we can say that it's OK if a fighting style gives different bonus to Dex and Str users, but the benefit of any fighting style bonus action should be between 3 and 5.5 damage at first level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
More Dynamic Fighting Styles
Top