Xeviat
Dungeon Mistress, she/her
Hi everyone. I like the notion of fighting styles in 5E for martial characters, but the only styles I really like are TWFing and Protection. I like these because they expand your options in a way, though TWFing less so.
I'd rather each Fighting Style give you a bonus action ability. This would limit the mad dash to get a bonus action ability, and limit the potency of picking up a second Fighting Style. These should be thematic to the style of fighting, and don't have to be the same styles we have now. Here's some off the cuff ideas:
Great Weapon Fighting: while wielding a versatile or two-handed melee weapon in two hands, after you take the attack action to attack a creature, you can use a bonus action to attack an additional creature. This extra attack does not benefit from ability bonus to damage. (Great weapons are able to leverage mighty, sweeping blows)
Duelist: while wielding a weapon in one hand with no other weapon in your other hand (shields are okay), you can spend a bonus action to focus your attention on a single opponent. That opponent suffers disadvantage on attacks against you until the start of your next turn. (A dualist is skilled at fighting a single opponent)
Protection: while wielding a shield, you can spend a bonus action to protect an ally adjacent to you. All attacks made against that ally are made with Disadvantage while they remain adjacent with you until the start of your next turn.
Etc., and likely unbalanced. Yes, lots of other parts of the system would need to be addressed, but I think these would be more dynamic and defining than a static +2 to hit or damage.
Thoughts?
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I'd rather each Fighting Style give you a bonus action ability. This would limit the mad dash to get a bonus action ability, and limit the potency of picking up a second Fighting Style. These should be thematic to the style of fighting, and don't have to be the same styles we have now. Here's some off the cuff ideas:
Great Weapon Fighting: while wielding a versatile or two-handed melee weapon in two hands, after you take the attack action to attack a creature, you can use a bonus action to attack an additional creature. This extra attack does not benefit from ability bonus to damage. (Great weapons are able to leverage mighty, sweeping blows)
Duelist: while wielding a weapon in one hand with no other weapon in your other hand (shields are okay), you can spend a bonus action to focus your attention on a single opponent. That opponent suffers disadvantage on attacks against you until the start of your next turn. (A dualist is skilled at fighting a single opponent)
Protection: while wielding a shield, you can spend a bonus action to protect an ally adjacent to you. All attacks made against that ally are made with Disadvantage while they remain adjacent with you until the start of your next turn.
Etc., and likely unbalanced. Yes, lots of other parts of the system would need to be addressed, but I think these would be more dynamic and defining than a static +2 to hit or damage.
Thoughts?
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