More examples from Weapons of Legacy


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Huh. Whoa. They're ultra-detailed items, basically. Loads of powers which you have to find out individually, and a lot of background. I'll buy this book if I can find a way to keep it hidden from my players. Hm... electronic format could do the trick.
 

I too like the 3 examples a lot!

The only minor gripes of mine about how these weapons are done are (1) the gp cost of rituals and (2) the penalties to attack, saves and HP.

The (1) is understandable, since the character is basically increasing his equipment properties, and that should count against his total equipment, otherwise he's getting more than the others. What I don't like about it is that it doesn't match with the otherwise GREAT roleplay/story requirements which make up those "rituals": where are the gp going when facing an earth elemental in battle? Are you hiring him to be slain?

The (2) is instead not understandable at all. Clearly it's used as a "compensation" for having more than you should have in your weapon's property, but that IMHO sucks. At the end, it offsets out too much: attack penalties to gain attack bonuses? I know it doesn't cancel out 100%, but it still seems teasing to me.

Beside those 2 gripes, I think the way these items are done is wonderful :)
 

I don't fully understand why the penalties are there, to be honest. I hope the mechanic-or the reasoning behind it-is better explained in the book. I plan to pick it up, regardless!
 

DungeonmasterCal said:
I don't fully understand why the penalties are there, to be honest. I hope the mechanic-or the reasoning behind it-is better explained in the book. I plan to pick it up, regardless!

I think the explanation is in the weapon description ;)

Probably if we estimate the weapon's equivalent market value from its properties, we will find out that they are worth more the costs listed in the ritual description. To compensate, they give the PC some penalties, and to those things that the PC is surely going to pay (ST, Hp...).

I don't like the idea very much. However I may pick up this book in the future, I can probably use these weapons without their stupid penalties, and give some extra to the other PCs to compensate them instead.
 

It better explain those penalties.

(In the designer interview, it said something about to the fact, these weapons are underpriced, so we added some penalties to balance it out).

I mean at 20th level, you can have a -6 to your saves (if the penalties stack, I'm assuming they do, as the Hit Point loss next to them seems to stack). That's a base poor save for a 20th level character! 20th level fighter with +1 to Will save? Charm Bait!

At present, the previews have made be LESS LIKELY to buy this. But, I will read through the rules bit & see if it clarifies things a bit.
 

Vraille Darkfang said:
I mean at 20th level, you can have a -6 to your saves (if the penalties stack, I'm assuming they do, as the Hit Point loss next to them seems to stack).

I'm pretty sure theyre cumulative. so the save penalty starts at -1, then goes to -2, then to -3. NOT -1 + -2 = -3 + -3 = -6.
 

stevelabny said:
I'm pretty sure theyre cumulative. so the save penalty starts at -1, then goes to -2, then to -3. NOT -1 + -2 = -3 + -3 = -6.

That's what I thought at first, but then noticed the HP loss progression. It started out at -4, then added a 2 every other level or so, indicating it is additive.

I hope it's only a -3, but still, that a -9 to saves! Total (-3 Fort, -3 Ref, -3 Will). From the items I've seen so far, the penalties don't justify the price. Characters can get better stuff, easier, with no negatives that these items.

For Role-playing I might use them. But, from a mechanics standpoint and my own style, I'll wait & read before I even THINK of picking it up.
 

That bow of the black archer is just what I need for the drow-pc game I'ma run in a couple months. It's not just a clever way to hassle drow, but a whole quest on its own (assuming I make the bow harder to destroy, like an artifact...)
 

To me it looks like you get the powers based on you level. Completing the ritual gives you a bonus feat. My guess is that the feat removes some of the penalties.
 

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