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More Flails, Maces & MorningStars Questions - Descriptions
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<blockquote data-quote="Jdvn1" data-source="post: 3000682" data-attributes="member: 26424"><p>Going back to my notes, I wrote "durations too short or too long to activate."</p><p></p><p>Paralyzing Face (as the middle-of-the-road example): 30 minute application time for an ability that lasts 2 minutes/level, so no more than 20 minutes. I thought that was pretty crazy.</p><p></p><p>I theorized that if the Painted Witch Doctor <em>always</em> had his face painted (or usually; either way pretty reasonable, I think), then the painted face abilities could be extra/special dyes/patterns put on the face at the last minute. It would have an application time of 'one round' (not 'full round action', but the full round) and it provokes an AoO (I think that's pretty obvious), and the xp cost is already a mitigating factor. I <em>might</em> double the xp cost, but I'm not sure that's necessary.</p><p></p><p>With the note I wrote, I'd also be okay with a long activation time, but the ability lasts hours/level, or the full day, or somesuch (since the paint is still there).</p><p></p><p>Did you have any other ideas?</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 3000682, member: 26424"] Going back to my notes, I wrote "durations too short or too long to activate." Paralyzing Face (as the middle-of-the-road example): 30 minute application time for an ability that lasts 2 minutes/level, so no more than 20 minutes. I thought that was pretty crazy. I theorized that if the Painted Witch Doctor [i]always[/i] had his face painted (or usually; either way pretty reasonable, I think), then the painted face abilities could be extra/special dyes/patterns put on the face at the last minute. It would have an application time of 'one round' (not 'full round action', but the full round) and it provokes an AoO (I think that's pretty obvious), and the xp cost is already a mitigating factor. I [i]might[/i] double the xp cost, but I'm not sure that's necessary. With the note I wrote, I'd also be okay with a long activation time, but the ability lasts hours/level, or the full day, or somesuch (since the paint is still there). Did you have any other ideas? [/QUOTE]
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