Ace32
Explorer
I think my worst experience in a situation like that was a few weeks ago. My current campaign is a space fantasy type game, and has a number of reckless players in the party (particularly the lizardman sorcerer (special race, no ECL) and half-elf ranger/fighter). The party had been hunting a fellow who had once been an ally of theirs, but went crazy, killed a few of their friends, and nearly them, and led a demon invasion on their planet. Anyways, they had finally managed to get to this guy's base of operations, a massive starship. I spent a few weeks planning out the innards of the ship, the security protocol, and all that stuff, even created the decoy to get past the security and let them onto the ship (heaven forbid they had to do that themselves). So, the gameday came, and they boarded the ship, and everything went wrong. They barged into a room labelled 'enlisted lounge' blasted through an entire room of off-duty soldiers before beelining for the room labelled 'armory'... the one with two locks and a large red alarm beacon. Instead of taking a hint, the ranger insisted on going in. Not surprisingly he found the door locked, which prompted the sorcerer to use disintegrate on the door. Uh-oh. Luckily, behind the main door was a larger security door... which they didn't bother to think would mean it'd be a bad idea to pass. So they destroyed this door.. set of the alarms, and alerted the entire ship to their presence.. oops, there goes the surprise tactics. So, the next thing they do is to try to charge back to the elevator.. which was spitting out enlisted soldiers. They didn't want to go that way... so they shot a whole through the floor (disintegrate again).. and landed in the middle of the laboratory that contained the villain they were hunting (or his clone they thought)..
Thusly.. my entire plan was ruined by a disintegrate happy sorcerer. Oh well.
Thusly.. my entire plan was ruined by a disintegrate happy sorcerer. Oh well.