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General Tabletop Discussion
*Dungeons & Dragons
More HP - was it a good idea?
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<blockquote data-quote="snickersnax" data-source="post: 7206553" data-attributes="member: 6888204"><p>I've been toying with the idea of play testing Hit point dice increases from proficiency bonus. So level one characters would start with 3 hit dice (maxed of course, because PCs are heroes), and then 7 total Hit dice at level 17. This solves first level fragileness, and hit point bloat. This keeps the high levels edgy and encourages a few other rule changes that I like as well.</p><p></p><p>1) Proficiency bonus to armor class: because something you are proficient in should give you a proficiency bonus. I know the argument... bounded accuracy!!!, but its WAY too easy for high level characters to hit monsters and each other. Adding this in doesn't break anything, and solves a lot when character hit point bloat is also fixed. </p><p></p><p>2) Proficiency bonus for the number of saves characters are proficient in. Obviously first level characters start with 2 proficient saves, but they get to have an additional proficiency each time their proficiency bonus goes up. Which conveniently maxes out at +6, so at level 17+ all characters are proficient in all saves.</p><p></p><p>3) Cantrip scaling can be eliminated. I really don't like cantrip scaling, for some reason it just feels wrong to me. I think that its partly because at-will cantrips quickly outscale low-level damage spells, and partly because very little else in the game follows this mechanic so it feels out of place.</p><p></p><p>4) Some additional rule changes need to be made to tone down damage scaling. I haven't got all these worked out, but some choices may include: </p><p> eliminating or reducing multi-attack from all or most classes, eliminating the divine smite option from paladins, eliminating damage from hex and hunter's mark, fixing polymorph, eliminating extra damage fluff that was added to the game to compensate for hit point bloat.</p><p></p><p>As I write this, the game seems so much more exiting to me. It feels dangerous and compressed into the sweet spot of D&D (levels 3-10, IMO).</p></blockquote><p></p>
[QUOTE="snickersnax, post: 7206553, member: 6888204"] I've been toying with the idea of play testing Hit point dice increases from proficiency bonus. So level one characters would start with 3 hit dice (maxed of course, because PCs are heroes), and then 7 total Hit dice at level 17. This solves first level fragileness, and hit point bloat. This keeps the high levels edgy and encourages a few other rule changes that I like as well. 1) Proficiency bonus to armor class: because something you are proficient in should give you a proficiency bonus. I know the argument... bounded accuracy!!!, but its WAY too easy for high level characters to hit monsters and each other. Adding this in doesn't break anything, and solves a lot when character hit point bloat is also fixed. 2) Proficiency bonus for the number of saves characters are proficient in. Obviously first level characters start with 2 proficient saves, but they get to have an additional proficiency each time their proficiency bonus goes up. Which conveniently maxes out at +6, so at level 17+ all characters are proficient in all saves. 3) Cantrip scaling can be eliminated. I really don't like cantrip scaling, for some reason it just feels wrong to me. I think that its partly because at-will cantrips quickly outscale low-level damage spells, and partly because very little else in the game follows this mechanic so it feels out of place. 4) Some additional rule changes need to be made to tone down damage scaling. I haven't got all these worked out, but some choices may include: eliminating or reducing multi-attack from all or most classes, eliminating the divine smite option from paladins, eliminating damage from hex and hunter's mark, fixing polymorph, eliminating extra damage fluff that was added to the game to compensate for hit point bloat. As I write this, the game seems so much more exiting to me. It feels dangerous and compressed into the sweet spot of D&D (levels 3-10, IMO). [/QUOTE]
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More HP - was it a good idea?
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