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*Dungeons & Dragons
More HP - was it a good idea?
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<blockquote data-quote="Tony Vargas" data-source="post: 7206902" data-attributes="member: 996"><p>Shifted /back/, sure. It just hasn't shifted all the way back to pre-3e levels. Just as rituals relieve the demand for out-of-combat slot use for utility, HD relieve the demand for out-of-combat slot use for healing. In essence, giving casters a lot more spells/day in spite of the return of some of the 'healing burden.' </p><p></p><p>Similarly, in 3e the healing burden was relieved, out of combat, by cheap made/bought items, like potions, WoCLW, or, later, WoLV. </p><p></p><p>It was only in 4e, though, that the healing burden was virtually eliminated. Healing cost the 'Leader' classes a minor action twice/encounter (the actual healing came from the target's surge). Additional healing they might pick up was usually a rider on an attack, or another minor action for a utility (plus the opportunity cost of not choosing a non-healing utility, though most leader utilities were still to help allies). </p><p>Of course, the Leaders who were casters lost so many daily 'slots' relative to other editions they didn't exactly come out 'ahead.' </p><p></p><p>5e HD are only 2/3rds to 1/4 the self-healing resources that surges were, and they're useless in combat, so in-combat healing burden /is/ back, and does put some pressure on slots, though it could always be pushed to potions or be efficiently held back until an ally drops (whack-a-mole healing) to minimize that burden.</p><p></p><p> Yeah, you have to think of taking 20% of your hps in a fight as 'challenging.' (because you're going to have 5-7 more fights, at at 20% per you're gonna die...). </p><p></p><p> Could be combined with armor that reduces damage rather than adds to 'A'C (though, you'd have to call AC something else, like 'Defense'). </p><p></p><p> Better'n what we have now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> Nod. It's a little dischordant, but it does track the de-facto scaling of Extra Attack.</p><p></p><p></p><p> Absolutely. CON score at 1st rather than CON mod every level is a neat/obvious fix. To give PCs a little more staying power across the day, CON mod could still add to HD rolled on a short rest.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7206902, member: 996"] Shifted /back/, sure. It just hasn't shifted all the way back to pre-3e levels. Just as rituals relieve the demand for out-of-combat slot use for utility, HD relieve the demand for out-of-combat slot use for healing. In essence, giving casters a lot more spells/day in spite of the return of some of the 'healing burden.' Similarly, in 3e the healing burden was relieved, out of combat, by cheap made/bought items, like potions, WoCLW, or, later, WoLV. It was only in 4e, though, that the healing burden was virtually eliminated. Healing cost the 'Leader' classes a minor action twice/encounter (the actual healing came from the target's surge). Additional healing they might pick up was usually a rider on an attack, or another minor action for a utility (plus the opportunity cost of not choosing a non-healing utility, though most leader utilities were still to help allies). Of course, the Leaders who were casters lost so many daily 'slots' relative to other editions they didn't exactly come out 'ahead.' 5e HD are only 2/3rds to 1/4 the self-healing resources that surges were, and they're useless in combat, so in-combat healing burden /is/ back, and does put some pressure on slots, though it could always be pushed to potions or be efficiently held back until an ally drops (whack-a-mole healing) to minimize that burden. Yeah, you have to think of taking 20% of your hps in a fight as 'challenging.' (because you're going to have 5-7 more fights, at at 20% per you're gonna die...). Could be combined with armor that reduces damage rather than adds to 'A'C (though, you'd have to call AC something else, like 'Defense'). Better'n what we have now. ;) Nod. It's a little dischordant, but it does track the de-facto scaling of Extra Attack. Absolutely. CON score at 1st rather than CON mod every level is a neat/obvious fix. To give PCs a little more staying power across the day, CON mod could still add to HD rolled on a short rest. [/QUOTE]
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