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General Tabletop Discussion
*Dungeons & Dragons
More HP - was it a good idea?
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<blockquote data-quote="Lanefan" data-source="post: 7206941" data-attributes="member: 29398"><p>Some posts here made me realize something (that should have been) obvious when discussing this: it's not just the amount of actual hit points one has that changes across the editions, but how easy it is to recover them during a day or even during an individual combat.</p><p></p><p>In 1e (as written) recovery was pretty much limited to what your party's Cleric or Druid could cast, what potions you had, and occasional other oddities like Staff of Curing or Paladin's lay-on-hands - nearly all of which took place outside of combat. Resting got you little to nothing. So, that 45 h.p. you started the day with had to be somewhat carefully managed because they might have to last you all week.</p><p></p><p>In 5e there's recovery all over the place - in-combat healing, hit-dice healing, full h.p. recovery overnight - in addition to everything mentioned above plus what Bards can do. This means those 45 h.p. only have to last through the day and you're far more likely to be able to recover some/all of them during the day as well...so in effect you've got way more hit points to play with than just the 45.</p><p></p><p>We've never done auto-max h.p. but we long ago added "body points"...which on first blush sound close enough to your "peasant points" that I wonder if they were inspired by the same article.</p><p></p><p>Lan-"and thus was born our body point-fatigue point system"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7206941, member: 29398"] Some posts here made me realize something (that should have been) obvious when discussing this: it's not just the amount of actual hit points one has that changes across the editions, but how easy it is to recover them during a day or even during an individual combat. In 1e (as written) recovery was pretty much limited to what your party's Cleric or Druid could cast, what potions you had, and occasional other oddities like Staff of Curing or Paladin's lay-on-hands - nearly all of which took place outside of combat. Resting got you little to nothing. So, that 45 h.p. you started the day with had to be somewhat carefully managed because they might have to last you all week. In 5e there's recovery all over the place - in-combat healing, hit-dice healing, full h.p. recovery overnight - in addition to everything mentioned above plus what Bards can do. This means those 45 h.p. only have to last through the day and you're far more likely to be able to recover some/all of them during the day as well...so in effect you've got way more hit points to play with than just the 45. We've never done auto-max h.p. but we long ago added "body points"...which on first blush sound close enough to your "peasant points" that I wonder if they were inspired by the same article. Lan-"and thus was born our body point-fatigue point system"-efan [/QUOTE]
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More HP - was it a good idea?
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