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General Tabletop Discussion
*Dungeons & Dragons
More HP - was it a good idea?
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<blockquote data-quote="Lanefan" data-source="post: 7207037" data-attributes="member: 29398"><p>Which is a huge difference from them only having to last you through (at most) one adventuring day, as you'll get them all back in the morning as long as you survive.</p><p>Ayup. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>It's all about pace of play.</p><p></p><p>Allow me to put my grognard hat on for a moment and point out that there is a different (and IMO not for the better) expectation these days on the pace of play - that there has to be much more frequent excitement and action all the time, and that time spent doing anything else is time wasted.</p><p></p><p>If all you have is 45 h.p. and those are expected to last through the dungeon you're going to be a lot more cautious, a lot more careful, a lot slower and more deliberate in your explorations, and a lot less likely to dive face first into every battle than is someone who always knows they'll be right as rain the next morning. You're also going to take the time to rest up - and have choices to make as to whether to give the BBEG that time to further its plans - rather than wade through the dungeon in 2 days.</p><p></p><p>That said, a very long time ago we realized 1 h.p. recovery per day was too slow at higher levels and so we sped it up just a bit...you (usually) get back 10% of your total for an overnight rest. That, and it's a given that any party is going to have at least one healer in it, and people don't generally mind playing such.</p><p></p><p>Lan-"none of the above is very well put but I hope you get the idea"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7207037, member: 29398"] Which is a huge difference from them only having to last you through (at most) one adventuring day, as you'll get them all back in the morning as long as you survive. Ayup. :) It's all about pace of play. Allow me to put my grognard hat on for a moment and point out that there is a different (and IMO not for the better) expectation these days on the pace of play - that there has to be much more frequent excitement and action all the time, and that time spent doing anything else is time wasted. If all you have is 45 h.p. and those are expected to last through the dungeon you're going to be a lot more cautious, a lot more careful, a lot slower and more deliberate in your explorations, and a lot less likely to dive face first into every battle than is someone who always knows they'll be right as rain the next morning. You're also going to take the time to rest up - and have choices to make as to whether to give the BBEG that time to further its plans - rather than wade through the dungeon in 2 days. That said, a very long time ago we realized 1 h.p. recovery per day was too slow at higher levels and so we sped it up just a bit...you (usually) get back 10% of your total for an overnight rest. That, and it's a given that any party is going to have at least one healer in it, and people don't generally mind playing such. Lan-"none of the above is very well put but I hope you get the idea"-efan [/QUOTE]
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More HP - was it a good idea?
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