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More info about this OSRIC thing?
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<blockquote data-quote="PapersAndPaychecks" data-source="post: 3010439" data-attributes="member: 28854"><p>Even if you could do such a thing, how would you label them? "Compatible with ... old schoolness" ?</p><p></p><p>OSRIC has two benefits:</p><p></p><p>(a) I'm legally responsible for OSRIC, so if there's legal heat to be taken there, I take it. You're only responsible for the content of your adventure. So unless you duplicate someone else's IP in the adventure, infringe on a trademark, or otherwise break the law, you're safe.</p><p>(b) You can label your product as "compatible with OSRIC" and hopefully there will be broad understanding of what's meant without infringing on anyone else's IP.</p><p></p><p></p><p></p><p>Nothing. Indeed, Rob Kuntz announced his intention to publish Cairn of the Skeleton King using his "CU" stats before OSRIC was announced, and I'm told that Goodman Games quite openly sold a 1e adventure at Gencon.</p><p></p><p>However, there are legal obstacles to be negotiated which I suspect would prevent most small publishers from considering such a thing, which is probably why it wasn't done previously. OSRIC aims to help the little guy; Rob Kuntz is presumably big enough to get legal advice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This isn't to say that you can use OSRIC without any legal implications whatsoever. YOU MUST NOT recreate anyone else's IP or use anyone else's trademarks.</p><p></p><p></p><p></p><p>Partly on the basis of what would be legal to reproduce. We could reuse the underlying mechanisms of certain old school games, because those aren't copyrightable, but we couldn't reuse any of the artistic presentation (table formats, etc.) which precluded including areas which were mostly artistic presentation.</p><p></p><p>Also partly on the basis of which areas we thought remained unused in play. For example, many players of old school games dislike the way psionics were implemented and don't use them.</p><p></p><p>But finally, partly on the basis of which areas were necessary to publishers. Whether or not the GM uses rules about weapons -v- AC types, for example, is irrelevant to the guy who's actually producing the adventure, so we didn't bother including them. The system works perfectly well without.</p><p></p><p>If for some peculiar reason someone's actually playing OSRIC, rather than one of the other old school games, then we presume that they are more than capable of adding house rules.</p><p></p><p></p><p></p><p>We think they aren't necessary, and frankly, the book's more than long enough without them - 132 pages of densely-packed information is already bigger than I'm comfortable with.</p><p></p><p>However, if anyone thinks monster stats <em>are</em> necessary for OSRIC, I've included a dozen sample creatures on the OSRIC website which you can find here:</p><p></p><p><a href="http://www.knights-n-knaves.com/osric/index.html" target="_blank">http://www.knights-n-knaves.com/osric/index.html</a></p><p></p><p>That way, at least you have OSRIC stats for Orcs and Kobolds and things if you need them.</p><p></p><p></p><p></p><p>I can't say OSRIC is an electronic version of any particular ruleset, I'm afraid. But I'm very glad that you seem to find a use for the document. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="PapersAndPaychecks, post: 3010439, member: 28854"] Even if you could do such a thing, how would you label them? "Compatible with ... old schoolness" ? OSRIC has two benefits: (a) I'm legally responsible for OSRIC, so if there's legal heat to be taken there, I take it. You're only responsible for the content of your adventure. So unless you duplicate someone else's IP in the adventure, infringe on a trademark, or otherwise break the law, you're safe. (b) You can label your product as "compatible with OSRIC" and hopefully there will be broad understanding of what's meant without infringing on anyone else's IP. Nothing. Indeed, Rob Kuntz announced his intention to publish Cairn of the Skeleton King using his "CU" stats before OSRIC was announced, and I'm told that Goodman Games quite openly sold a 1e adventure at Gencon. However, there are legal obstacles to be negotiated which I suspect would prevent most small publishers from considering such a thing, which is probably why it wasn't done previously. OSRIC aims to help the little guy; Rob Kuntz is presumably big enough to get legal advice. ;) This isn't to say that you can use OSRIC without any legal implications whatsoever. YOU MUST NOT recreate anyone else's IP or use anyone else's trademarks. Partly on the basis of what would be legal to reproduce. We could reuse the underlying mechanisms of certain old school games, because those aren't copyrightable, but we couldn't reuse any of the artistic presentation (table formats, etc.) which precluded including areas which were mostly artistic presentation. Also partly on the basis of which areas we thought remained unused in play. For example, many players of old school games dislike the way psionics were implemented and don't use them. But finally, partly on the basis of which areas were necessary to publishers. Whether or not the GM uses rules about weapons -v- AC types, for example, is irrelevant to the guy who's actually producing the adventure, so we didn't bother including them. The system works perfectly well without. If for some peculiar reason someone's actually playing OSRIC, rather than one of the other old school games, then we presume that they are more than capable of adding house rules. We think they aren't necessary, and frankly, the book's more than long enough without them - 132 pages of densely-packed information is already bigger than I'm comfortable with. However, if anyone thinks monster stats [i]are[/i] necessary for OSRIC, I've included a dozen sample creatures on the OSRIC website which you can find here: [url]http://www.knights-n-knaves.com/osric/index.html[/url] That way, at least you have OSRIC stats for Orcs and Kobolds and things if you need them. I can't say OSRIC is an electronic version of any particular ruleset, I'm afraid. But I'm very glad that you seem to find a use for the document. :D [/QUOTE]
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